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Monk remort skill
Rahvin Posted on: 2008-01-03 6:55 AM
I'm sure you all love the idea of more monk skills, but I figure I'd throw this one to the dogs.

Call it whatever you want, I haven't thought of a name for it.

Gen 6 or 7

A monk could use his agility to combine Combo and Whirlwind. Have a quite lengthy combo which distributed the attacks to multiple mobs. The only thing holding Monks back from being a really badass tank is their inability to attack multiple mobs at a time.

The attack would do multiple times the amount of damage as a normal combo, but spread across multiple mobs.

Deneb Posted on: 2008-01-04 4:41 PM
We could call it Whirl-bo.

Although I'd rather just switch to another char that can tank and hit several mobs simultaneously, I wouldn't mind having more skills on my monk. As to monks without the skill in question, I find killing mobs one by one is their specialty and they're so good at it that they don't really need to branch out further. Besides, whirlwind is already suppose to do that (just doesn't seem to work very well.)

I would much rather see a more practical use for zen of translocation or a skill that isn't repelled by pris sphere. For example:

Skill - Spirit Blast Mana cost: 100 Ignores pris sphere and other spells of that sort. Damage is based on target's void in mana pool. Damage = Maxmana - current mana. So if the target has 1000 maxmana and 550 current mana, then damage will be 450.

Eternal Posted on: 2008-01-07 9:58 PM
Max mana - current mana = damage

so if you have 3000 mana and 500 current mana you would do 2500 damage? I think that would be very overpowered =D

Eternal Posted on: 2008-01-07 9:58 PM
Don't think monks needs anything lol. Them seem very well balanced.
dolza Posted on: 2008-08-29 9:44 AM
Spirit Blast seems really powerful as written. I agree though, i would really like to see the Zen of Translocation replaced for monks. As it stands, if i can translocate through a door i can bash it too and if i cant bash it i cant trans through it. Dont get me started on the using it to move either....takes 400 mana to translocate 10 rooms in any direction, kind of a waste if you ask me. Now you might argue that would help get across canyons or places you need to fly, but we have the zen of motion which gives flight.

Also, is it just me or does anyone else only achieve the zen of healing when they have full HPS? Also, in many of the tougher zones I visit at higher zens, I'd never sit and meditate for long enough for it to help since I'd get jumped by the mobs as i meditate.

I feel your pain against multiple mobs but i just dont think monks should ever be the multi-mob fighter. They're one on one specialists. But i would like to see something to help them get around zones with tons of mobs. From what i understand, evasion works until you enter another command, to me this seems kind of uselsss. If you move from one room to the next, you have stopped evading....not very good for mobile, dexterous fighters. I've always thought monks should have some skill in fending off attacks. In my areas command it tells me several levels of hell are right for Dolza....i get waxed ever time i try Hell I because i get swamped by the devils.

Maybe something like Diverting Defense. Like in the movies when you see monks throwing out arms, legs, elbows, and what not to block or shunt off the attacks from lots of enemnies. It would use movement to fuel the skill and shunt attakcs away from you lessening the damage. You'd still take a little damage from blocking or pushing away the attack but not as much as if you took it full on. You wouldn't be able to use it for long periods of time since it would drain your move points at a rapid rate. I see this being good for fights like taking on King Learander and his guard knights. It would help you focus on the king while brushing away the attacks of the lesser enemies.

Whirlwind kick is greatness! You just have to make sure you're attacking everyone in the room first. If you are it spits out lots of attacks and seems to do decent damage. I can see it being more useful if it automatically attacked everyone in the room except those in your group.

Overall, i agree with Eternal, monks don't have to have anything to be fun. However, it would be nice to have some of the usless skills revamped or changed or maybe just a little love thrown their way. I mean, come on, two remort skills and one of them is very limited in use.

Riffe Posted on: 2008-08-29 11:17 AM
Two words. "Yoga Fire." Discuss.
dolza Posted on: 2008-08-29 11:18 AM
Wouldn't that step on the Mages toes? Dont they have a fire breathing remort skill or some such?
Riffe Posted on: 2008-08-29 11:20 AM
Is it in the form of a beautiful ball rolled off the lips of the world's most famous monk, Dhalsim?

NO. :p

dolza Posted on: 2008-08-29 12:26 PM
Dhalsim was a yoga master, not really a monk. And i sure dont want to go the stretchy arms and legs route with monks!
deneb Posted on: 2008-08-29 5:01 PM
How about making monks use mana more? Change up meditation and zens a bit:

meditation - while meditating, instead of waiting for the zen to come to you, you must type 'obtain zen of whatever' and it uses some mana and incurs some waitstate. Any other command would break the meditation.

zen of motion - greatly reduces move point (probably 0 MV) use when traveling but consumes 1-5 mana per room traveled.

zen of translocation - dodges any attack up to 3 times (at gen 10, less dodges at lower gens) but consumes a large amount of mana per dodge, 150-200 mana per dodge.

zen of oblivion - does the same thing when active, just costs around 50 mana to obtain

zen of celerity - does the same thing when active, just costs around 50 mana to obtain

zen of healing - costs 10-20 mana and incurs a large waitstate. 8-10 seconds. each time the monk obtains this it actually heals for 200-250 instead of the passively regeneration per tick

zen of awareness - same as when active, just costs 50 mana to obtain

zen of dispassion - always reduces alignment to 0 when obtained but cost of mana is equal to the amount of alignment change. for example, if you're at -151 alignment and you obtain this zen, then the mana cost is 151.

i guess this change could be so monks would be a little more aware of their mana and shun most people away from being monk/borg all the time.

maybe kata should be changed too. kata - having kata no longer increases damroll and hitroll but uses mana with the monk's skills to increase damage. each hit from a skill costs 20 mana and increases damage by 10-80. (i believe that's a 10D8 roll). for example, a can monk use palm strike and it'll cost 20 mana and increases damage of palm strike by 10-80. or a monk can use combo (let's say it hits six times) then it'll cost 120 mana and increases damage by 60-480.

have fun picking at it


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