Tempus Realms

Top | News | Realm | Classes | Clans | Mud Stories | Real Life | World | Newbies

Self Destruct
Tereus Posted 14 May 2006

Self Destruct

Class: Cyborg

Level: 12

When the trained Cyborg finds him/herself in a bad situation, they canactivate their self destruct sequence and explode and possibly take their enemies out with them.

Usage: selfdestruct

Example: selfdestruct 10

     selfdestruct abort

First of all, cyborgs do not do nearly enough damage when they self destruct. The negatives of self destruct are as followed:

All eq droped on the ground. This means you cannot retrieve corpse.

Generation 10 cyborgs do about 400 damage.

All eq takes a very hard beating.

NEW VERSION

Self Destruct

Class: Cyborg

Level: 12

When the trained Cyborg finds him/herself in a bad situation, they can activate their self-destruct mechanism. The longer the timer has been set for the more powerful the explosion. However this could be deadly in those last seconds of battle. Usage: selfdestruct

Example: selfdestruct 10 selfdestruct abort

This would allow for more damage. A cyborg should be able to kill anything with a self destruct. You should also be able to self destruct in any circumstances. I good formula for seld destruct could be something like shown below.

(Timer x level) x (Generation x 1.5)

Generation 10 level 49 would do a max of 7350. Max damage through 75% would = around 1835 damage.

Cast Posted 14 May 2006

I think the new self destruct should be a little higher in lvl, or maybe in gen as well, or just add in a 'build up' skill, which stops all movement and allows the player to 'charge up' an attack(not just self destruct) when you finished charging up, the additional damage u inflict will be added to the first offensive move you make.

Storm Posted 14 May 2006

Back when I was playing a borg, this skill used to kill pretty much everyone in the room, and damaged any and all equipment on the cyborg, and on the cyborg's victims. I think I remember this skill being abused for player killing purposes. The person that felt like they had a point to make would make a really low level cyborg, then blow up on whoever they were angry with, destroying all of that person's eq.

I think it was changed so that stuff like that wouldn't happen anymore.

Rahvin Posted 16 May 2006

Sorry, but 7350 is hardly enough to kill any big mob. A LOT of mobs have 10k+ hp. For PK, 7350 is insane, but vs mobs, ehh, i still wouldn't use it.

Elric Posted 16 May 2006

Self-Destruct was in the old days used as a pkill tool as Storm so rightly says. It wasn't necessarily so much that people used it to damage other peoples equipment as it was a guaranteed kill (and the reason the equipment was damaged was because it was so much of an overkill).

It was also used to kill boss mobs with good equipment which was why it got adjusted to it's current level.

It's a crap skill and it needs to go. Who in their right mind wants to blow up, damage their equipment to try and get a kill? Any cyborg I ever played never learnt it, and never will.

Tereus Posted 21 May 2006

I disagree. I'm sure all the great coders here at tempus could find a way so that you can't abuse self destruct for pkill. If you create a fomula for damage where generation matters most. A mort cybrog or even gen 4 cyborg would not be able to kill people with a self destruct. I think it makes total sense for a cyborg who is in trouble and knows they are going to die, can seld destrust to kill the enemy and themselfs.

Elric Posted 22 May 2006

I can see where you're coming from. It's still a crap skill though :P

Having it not work in Pkill isn't really that big a deal; it hasn't been addressed that people were using "human bombs" to load equipment.

I don't know, to me using self-destruct just seems such a defeatist move. You lose life points as well. Why would you ever want to blow yourself up when you could potentially live?

Rahvin Posted 22 May 2006

Self destruct is giving up. The way i see it, if you can type selfdestruct and have it go through before you get killed, why not type retreat or flee? Never give up!

Tereus Posted 22 May 2006

Because, when your stunned by a gen 10 thief and know he/she has over 100damroll and the backstab comming in a few moments will kill you. Why not blow up and kill the mofo for stunning you. =D I think self destrust would be useful in some rare occasions.

Cast Posted 23 May 2006

flee and recall!

Elric Posted 23 May 2006

Because Tereus, you can't do it when you're stunned :P (I could be wrong). I don't think you can do ANYTHING when you're stunned anymore.

Kitano Posted 23 May 2006

Here's an interesting idea. Maybe self-destruct can be something set for after you die. Like, after the killer lands the finishing blow and you die, you explode and deal a lot of damage. This way, when you're PKed and the killer is perusing your corpse looking for equipment, BAM, there he goes. Dead also. It wouldn't do THAT much damage, maybe 500 or so at gen 10 before redux. This wouldn't kill even a thief at full health with some redux, but if it was a nasty battle to the death and the attacker has been worn down to Awful condition, it'll push him over the edge too. In return the corpse is destroyed and eq is damaged heavily. I think this makes sense too because when you mess with a live machine, shorts and sparks can make some serious explosions. Smashing one to bits shouldn't be without risk, especially if the machine is programmed to do so.

Cast Posted 24 May 2006

i think it should be made into a remort passive skill then, and it should be renamed as well, to something like last exile or something. i like the idea, it would teach ppl to behave when messing around with borgs as well

Tereus Posted 25 May 2006

Nice, I like that alot Kitano. Good thinking.

Elric Posted 29 May 2006

That's actually a nice tweak Kitano. However, I feel I still must pose the question: Why would you want to destroy your equipment?

Again, I wouldn't learn this ability as I don't want my equipment being destroyed whenever I die. So what's the point of a skill that most people will never learn?

And what happens when your body blows up and the equipment that isn't destroyed drops on the ground?

It's still a silly skill.

Caden Posted 30 May 2006

Not my most recent comment posted on cyb but..(http://realm.tempusmud.com/forum/4/241/1143194252)

Self Destruct is, for the most part, like Warding Sigil..

Honestly, it sounds good on initial thought - after a closer look.. it's absolute vomit.

Both self-destruct and warding sigil have burned me in the past. (losing my first neural i spent weeks on end, getting for 75 mil) ({or getting a bajillion killer flags in a row for, or what would be a huge rep increase now-a-days, to the point that i could be bounty hunted on a minutely basis to the point no matter what - I'd rent purge after getting killed})

So you're ready to take out someone with self-destruct, in walks myself as say, a level 41 mort (i'd pick the name OhYouAreSoFukd), along with Elric - who happens to be pissed at you for messing with a bunch of clannies, you blow yourself up, gain rep for killing "OhYouAreSoFukd" and super screw yourself in the process..

Not much difference then dying, and having your stuff picked up by a similar gen/lvl BS char, "OhYouThoughtSigilWasCool'lolz" ie. you now have a rep that makes Saddam/Adolf look like the Pope..

Even if you argued for a reality vs playability check -(the Cyb having a shape charge styled device that only targets the offender) that kinda sounds like something only a merc would have :o

P.S. Elric is in the future, he already knows this.. muha! P.P.S. We should all donate to his next Fosters keg purchase :/

Tereus Posted 18 Jun 2006

Yea, your right…

Is there a any way around that?!?

Gneissic Posted 18 Jun 2006

Expanding on Kitano's description of how sparks fly when you mess with a machine, why don't we have something where the sparks do damage, or set things on fire? It could be something like Psionic's Psychic Feedback or Jar Jar Bink's acid blood. Maybe it could be applied to all borgs.

Although if it damages everyone in the room, it may cause problems.

I think that skills that open larger wounds should give potential for larger sparks (e.g. hamstring, behead, backstab).

This is kind of straying away from the idea of self-destruct as a huge explosion, but, whatever.


Realm-z is Copyright © 2003-2024. All rights reserved.
Tempus player name: Account Password:


Graphics by GIMP! Powered by Linux! Vote at topmudsites.com
All text and images Copyright © 1995-2024 by TempusMUD / All rights reserved