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Druid, New Class Idea...
Infinity Posted 5 Aug 2005

Druid Description:

The Druid is a priest of nature, guardian of the wilderness. They boast tremendous power over both spiritual and things elemental, shaping and cajoling them to weave their potent skills and spells. Druid tribes primary live deep in forest and keep to their kind because their power is much greater in the solace of the woods. Using mystic secrets passed down through generations, they summon the elements to do their bidding. No mortal can match the intimacy a druid has with nature.

Druids have unique feats and special abilities that set them apart from any other class. The Druid offers both solid game play and the opportunity to role play an interesting class. A Druid is a support class, they are very welcomed in groups because of their group abilities.

Since Druids receive their power from nature, they must remain kind-hearted and nurturing in order to cast their spells. Druids must be neutral or good in order to call upon nature, evil actions will sever the bond between nature and spirit. A evil Druid us unable to wield magic until he once again welcomes nature’s loving embrace.

A list of spells and skills will be posted shortly. I would like to get some ideas first based off the description. Post away mudders!

Rahvin Posted 5 Aug 2005

…a casting man of nature. Sounds like ranger.

Infinity Posted 6 Aug 2005

Rangers and druids are differant. For example, a druid is more of a support class in a group. With spells for healing, and much more in depth spiritualy. A ranger is much more like a fighter. Druid would not have a dual wield and would be much more of a mana user. Spells such as regrowth (regeneration), wolf spirit, bear spirit, easgle spirit wich could be boast for str, con, dex, and while in eagle spirit would be able to fly. A druid could even possible shapeshift much like a thiefs disguise. Shapeshift could only work on animal races much like thiefs disguise works only on humanoids.
With the help of others druids could reach into a very unique class here at tempus. Of course they would be much like a ranger and mage but if careful planning is envolved and unique feats created it would be easy to seperate the class from others.

Just becuase a class may seem like another they are not the same. It is almost like putting creatures here on earth into catagories. Sometimes it may be hard to decide if a creature is a mammal or a reptile or something else. In the end there is always something uniue about it that classifies what group it belongs in.

A druid would never be able to turn thier skin to stone like a ranger, and you could argue that every class has something in common. A ranger gets stoneskin, a psionic gets nopain and dermal, a physic gets lattice hardning, a monk gets oblivity. Just becuase they all can reduce damage doesn't mean there the same. Each class has differant styles and a druid and a ranger both would be able to keep things no other class has. You can compare a mage or a ranger to be like a druid however like I wrote before, a druid and a ranger would be much differant. A druid would be designed to support with heals and spells with some useful skills in battle but nothing compared to a ranger.

Merriam Posted 8 Aug 2005

While druids and rangers may be distinct, ultimately they are about as distinct as mercenaries and hoodlums. In the end, the class was combined along the mercenary guideline. Either the druid ideas need to be funneled into a Ranger or the ranger needs to be funneled into a druid.

I myself think Rangers need 1. some skills moved around as far as when they are practiced 2. stronger elemental spells and 3. the ability for an experienced (remorted) ranger to bring the outdoors in, meaning he could use his elemental spells indoors.

Merriam

Tesla Posted 10 Aug 2005

Merriam you scallywag! Can't believe any of the people I used to know on Tempus still play. =) Hey what name are you going by in game? I just started dinking around for fun, started a new character. Oh, uh, I suppose I should say something about the discussion huh? Well, I agree with Merriam, I actually have experience with the ranger class, and call lightning was never really anything to brag about. Of course it shouldn't be, it was just something to use my mana on when I was bored in the middle of a fight. But hey, they should make more of the elemental attacks/buffs more uber, and make them remort spells, so as you start your career as a ranger, you're more combat-based and skill-based, yet as you remort up, you become more and more powerful with the spells, getting closer to the druid archetype…but still badass in combat. =)

Merriam Posted 11 Aug 2005

TESLA! Blast from the past!!

You can mail me in game at Merriam or Maxwell; I'll respond to either. See you in Calidan!

Merriam

Infinity Posted 13 Aug 2005

Alignment Ward This spell invokes an aura of protection around the target, which sometimes protects him from being attacked by entities of opposite alignment that is, good-aligned characters are protected from evil aggressors, evil-aligned characters are protected from good aggressors, and neutrally-aligned characters are protected from very evil and very good aggressors. The amount of protection offered increases as both the spell's recipient and his attacker get closer to perfect alignment: +1000 for good, -1000 for evil, or 0 for neutral. The spell only provides protection from aggression—once a battle has begun, an Alignment Ward is powerless.

Water Sheen This spell bathes you in a protective and rejuvenating sheen of water, which cleans any spilled blood upon you and your equipment.

Storm of Vengeance This spell aggravates an already-existing storm in the vicinity of the caster into a terrible maelstrom of lightning and thunder, annihilating anything nearby. Some conjecture that this spell represents the manifest ire of Nature itself against those who might despoil her. This is a Druids most powerful area spell however, this great breadth of power can tax the spirit mightily. -The skies turn a dark red as a terrible maelstrom of unfathomable thunder and lightning gathers. Surging bolts of lighting and twisted winds engulf the entire area as the thunder cracks in the distance.

Regrowth Certain skilled Druids can accelerate their body's natural ability to recover using natures fiber cells. During the short duration of the spell, the body undergoes excessive healing. You can cast this spell upon yourself and others.

Parry A trained Druid can utilize supreme dexterity which allows them to attempt to avoid initial confrontation and sometimes avoid a attack by completely dodging it. Example: Logic skillfully parries your blow by the hair on his chin.

Circle of seasons Only a druid can use this spell which creates a sphere of magical protection around the druid and anyone in his group. This magical sphere protects the group from the elements of nature and climatic conditions such as fire, lighting and extreme cold.

Paralyze Skilled druids who have learned the ways of nature’s paralyzing plant species have developed this spell. Paralyze will leave the target immobile and powerless from action due to muscles affected by paralysis.

Gate This useful spell will transport your group and you back to your home.

Inflame A druid can kindle great heat which arouses a sheet of blazing flame to fall from the sky onto the target. This will ignite the flesh with a glow of embers and fire. Inflame becomes more powerful with practice and experience.

Enduring breath A druid may reduce the breathing rate to a near cataleptic state and also gain great tolerance and durability to breathing attacks.

Upheaval A Druid will thrust upon the ground suddenly disrupting earths crust violently, this causes barrages of heavy ground to slam into a foe.

The Druid class can learn the following skills:

Lvl Skill

1 punch swimming

2 growl

3 nature touch throwing kick

4 listen

5 read scrolls use wands 6 night vision

9 prowl

10 archery

14 upheaval

15 track riding

16 hide

17 earth guard

18 swipe

19 consider

20 claw

21 scanning

23 autopsy

27 double attack

28 parry

31 natures focus

32 enrage

37 snare

40 trackless steps

41 lure

43 feigned attack

45 revive

The Druid class can learn the following spells:

Lvl

2 alignment ward

3 nature’s serenity (distraction)

4 barkskin
5 endure hunger

6 endure thirst

7 remove poison endure heat

8 second wind

9 curing remedy

10 control weather
cure wounds 11 invisibility

12 endure fire

13 water sheen

14 minor identify cure group wounds

15 spirit of the wolf (+dex, +hitroll)

16 lightning strike gate (recall spell)

17 endure cold

18 paralyze

19 enduring breath

20 inflame poison

21 charm animal identify

22 spirt of the bear endure fire

23 conjure elemental

25 endure lightning

26 heal

27 magical protection

28 whirling winds

29 endure cold

30 spirit of the eagle (fly, +cha)

31 group heal

32 circle of seasons

33 ice barrage

36 stone to flesh

37 regrowth

39 true sight

41 arctic storm

45 storm of vengeance

What you all think? Feedback…

Merriam Posted 13 Aug 2005

Coders? What do you think?

Merriam

Rahvin Posted 13 Aug 2005

I can't speak for the coders, but I doubt they have time, as they are still working on Bard…

Kakarot Posted 18 Aug 2005

the idea of the class sounds cool…mabey put some desc. in for some of the spells…

but on the downside it seems as though you have alot of ranger/mage/cleric in this class

i always thought that druids were magical like a mage and a cleric so i can understand the related spells…from games ive played in the past druids were a class that stood in the back and casted spells on the enemy…they werent ones for hand to hand combat…

also some of the skills you have listed seem to be in the wrong place…no need to learn claw at level 20 it is a beginner spell for certain races if im not mistaken…and a few others that i forgot

Merriam Posted 21 Aug 2005

I would love to see a Ranger become more elemental and druidic.

Merriam

Infinity Posted 30 Nov 2005

I love the feedback so far, lets get more. Merriam and Kak are both on track. As far as Kak says about druid sounds like a mage ranger and cleric in one. What can we do about this? Alot of people post about rangers, maybe these ideas would be more for a ranger. I however wouldnt mind seeing another new class called druid if we can get somewhere with it. We need more post :) Is it that bad if a druid is much like a ranger, and mage, and cleric on one? As long as its unique? How about the skills and spell list posted above…any comments?

Kakarot Posted 4 Dec 2005

as i went back and looked at the spells and such here are the ones i dont think fit in the mix for a druid

barkskin doesnt make sense to me, but thats just me it seems to fit in the ranger catagory pretty good and would take away some of the uniqueness that ranger has

the spirit of animal spells also are very rangeresque and would be a nice new addition to ranger imo

earth guard seems like it should be a spell, mabey a little more explaning would make me understand why its a skill

everthing else seems ok now that i look back cause a druid is kinda like a mage cause it can stand in the backround and buff and hit in a group

i think that a few desc. for some spells would add some more interest to the class for some ppl including me :)

Infinity Posted 26 Jan 2006

Awesome feedback…keep it up. I will post some more desc for these skills when I have some free time. I agree, with kak on this one. Yea, I said it! I agree with Kak…!

Deneb Posted 17 Jan 2008

Rangers are closer than any other class to being call a druid–the druid that you described. If these newly suggested spells (gale, earth spike, elemental shields) are for druids, then so be it. But we can't give a spell to a class that doesn't exist. And, if druids were to be implemented, where does that leave rangers? Rangers are often mistaken as pure warriors because of they can somewhat, easily get high damroll. Even then they have no good use of that damroll. So if druids were to make their entrance, let's just say goodbye to rangers.

I have a suggestion though, let's just change the name ranger to druid and then we can have a druid class. Or we could just keep them as rangers and think of them as druids and build spells that fit and are fun to use. My feet by any other name will smell just as bad.

Many of the ideas that you've presented here would still fit a RANGER…or a druid…and I must say, they sound pretty sweet. They just need refinement.

Flexsis Posted 17 Jan 2008

whos infinity is what i want to know

Ecstacy Posted 17 Jan 2008

Me!


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