What can (and can't) I do? | |
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Kitano | Posted 7 Jan 2006 I started playing a thief recently, and I came to a realization. There are some zones that I'm just never going to be able to take. Ever. Even at gen 10 with an awesome set of eq. There's no way in hell I'll ever go to hell (hahaha, I'm so clever). And the strongest mobs? If I can't stun them, I can't kill them. Kitano's a gen 10 knight with a pretty decent set of eq, and there's still places he can't take. I found heaven to be a huge pain in the ass with my evil alignment. On the other hand, I can tank individual mobs great. I summon a couple of devils, go make a sandwich, and by the time I get back, the tarrasque is dead. This got me thinking, just out of boredom and curiosity, for all you out there that play different classes, what are your strengths and weaknesses? I know there have been threads like this before, but I'm thinking more specific, like which zones can you absolutely not take and what can you do better than anyone else? Like, I figure bards wouldn't be so hot in an underwater zone and mage/phyz would be awesome in Abyss. So throw out where you're best and where you're worst. And yes, I know some of you can kick ass where ever you go because you've got more damroll, hitroll and redux than my thief has hp, but please speak more towards the class instead of your super characters and eq. |
Narcissus | Posted 7 Jan 2006 I can clear Kiddy Kandy like woah. |
Rahvin | Posted 8 Jan 2006 in my experience, Monk wont do good in any water or air zone, because we can't hiptoss. maybe im the only one that depends on hiptoss to kill stuff so i donno? |
Narcissus | Posted 8 Jan 2006 Do well. Monks also have sweepkick. |
Brywing | Posted 8 Jan 2006 Psionics are best at spelling up and spelling down, not killing things. I have not gen 10'd yet but the psi certainly seems to Need his/her secondary alot. Big mobs - are a big problem, and are never faced because of no throw or dodge and low hp (i.e. no way to keep damage from happening except spelldowns that trigger combat and are therefore hard to use on big mobs, since melatonic flood is quite unreliable and triggers combat on fail. Even a psionic's spelldowns don't keep damage from happening, they just make it happen a Little slower.) In other words, anything decently hard I can't sleep and spell down is a no no. Smaller mobs - can keep coming and coming and coming… and psi can take them, as long as they're psidrainable and dont do too much damage, wound closure, psidrain and good damage redux, will do the trick. |
Red | Posted 8 Jan 2006 Red (mage/phyz) has a problem doing zones that have !magic rooms. Other than that, he can do most zones. Hell and Astral are so easy for Red. Can do Kromus/Drachs/Rhtom well. Will pk your ass too! =) Ridic (bard/phyz) can do any thing. !magic rooms are not a problem, Hell is easy, Astral is decent. Can basically do any zone, and any mob, just because bards are so damn cheap. Destiny (evil cleric/merc) can do Higher levels of Hell easy. Harder to do Lower levels of Hell. Has problem doing mass rooms, such as Astral, or the lower levels of Hell. Can do Kromus/Drachs/Rhtom well. Anything hamstringable usually dies fast. Can kill mobs such as Tarrasque, or anything trackable with ease. Arna (good cleric/ranger) has trouble doing Hell/Astral, because has no powermove and AOE (area of affect). Can do Kromus/Drachs/Rhtom well. |
Tanin | Posted 10 Jan 2006 Tanin Ranger/Phyz, Generation 4. I've come to conclude that I will be able to tank a majority of zones soon. I've experinced great results in zones like Kandy, Abyss, and the such. Rhtom/Drach's is a bit of a problem with keeping the big guys organized. Unlike psi/mage/theif classes, I can't get a perm sleeper on guys, so its a toughy when it comes to tanking alot of big guys at once. 1v1 though isn't too shabby. If i can't sweepkick them, I can slow them down, attract 'em and gravity well with my phyz side. Eletroc keeps most hits bouncing off of me, and Stoneskin ain't all THAT bad… If I ever make it to gen 6, it'll be smooth sailing in zones like Hell (I'm thinking at least) because hits will be few and far between. I've got speed, a mass area attack, and move points like you wouldn't believe! -Tanin |
Rahvin | Posted 12 Jan 2006 My comments on Monk/Cyborg (at gen 10 at least) We can tank big rooms of small mobs easily. Palm strike has a very low wait state with decent damage. Between palm strike and repair the damage done to damage taken ratio is very good. Although we dont have an area attack like meteor storm, mobs go down pretty quickly. Also on big mobs that are alone, after pinching them down and stunning keeping them floored isn't usually a problem while doing sufficient damage with a hiptoss/palmstrike or a hiptoss/death touch combonation. |
Cast | Posted 18 Jan 2006 I can't clear anything…. other than ogre camp, halfings, and the little places………not even KKI cuz parents and clowns owns me. |
Tereus | Posted 26 Jan 2006 We need more grouping in order to do any zone in the game. I personally think most hard places and where nice eq loads are hard for a reason. Groups would be able to do much better. Everyone thinks they should be able to tank and destroy anything by themselfs. The fact is, tempus is meant to be a group experanced game. This is why each class to his/her own so to speak. What would be the best groups of 2, what would be the best group of 3? Any ideas…. |
Narcissus | Posted 27 Jan 2006 Well the key to increased grouping (and a more newbie-friendly environment aswell) is to move all the really defining class abilities to remort status, or implement a way to have mortal-yet-prime-only abilities in the classes. Since everybody runs around with haste, adren, etc. etc. due to equipment or remort class. Player characters are more self sufficient than they should be. |
Kitano | Posted 27 Jan 2006 I'd actually disagree that Tempus is meant to be a group game. I think most of the zones now are created to be done as solo efforts. Now, I personally would like to see this changed a little, but I don't see grouping as a problem. As I brought up in this post, not every class can take every zone. Some classes are more versatile than others (mage, bard) while some are much more specialized (thief, psion). It takes a LOT of work to get to gen 10, so why shouldn't those players enjoy almost free reign of the mud? If you can't get any stronger (eq aside) why shouldn't you be able to take any zone out there? For those who aren't gen 10 and still want to check out some of the harder zones, I do see grouping often. I know everyone has seen huge groups at La'Mogra, with one person pulling in mobs, one person tanking, and 2 people flooring. I also remember you, Narc, a relatively low gen (I'm not sure what), with a gen 2 Pedro running through lvl 7 hell. What I'm saying is grouping is necessary sometimes and the opportunities are more than out there, people just don't seem to do it much. Now, when I'm leveling, I often do take along clannies. They're usually lower level/gen than me, but they've still got their useful skills. When I'm running through drachs with my thief, when I've got a monk backing me up, trip + hiptoss makes short work out of pretty much anything. I level faster than I would alone, my clannie levels too, and everyone wins. It's also much more fun having someone to talk to. Grouping is a huge part of the reason Nexus is doing so well now. Anyways, I think the grouping situation is fine, at least from my point of view. If you really want to group, clansay "Hey, anyone wanna take Gith?" I'm sure someone will answer. If not, drop me a tell and I'll be glad to join you :D |
Cast | Posted 2 Feb 2006 I peronally think that grouping is for taking down bosses, from other rpg games, i group w/ like 20 ppl, 7 mages, 5 paladin, 3 monks and 5 archers. it's took around an hour to kill the boss (i died like 5 times), but we all got tons of gold and AWSOME eq… i just thought it's would be kinda neat to put a few of those bosses in the game. |
San | Posted 2 Feb 2006 I think that's an awesome idea, and I would love to see it implemented. The problem with that, though, is that we don't really have enough of a playerbase for that to occur. In a game like World of Warcraft, which I assume you're referring to as the other RPG, there are hordes of people always availible to group with, not so in Tempus. Also, if any character dies in Tempus, penalties are pretty sever, I don't think anyone would really go for that. Finally, there are many limitations to the text based MUD format. The way it exists now, a super mob would only be able to attack a single player at a time, and that player would be pretty much toast. As much as I love it, there are just some things that MUDs weren't meant to have. Now, I could be completely wrong, and if any plans for something like this are in the works, then I'm all for it. Maybe instead of being meant for 40 players, it can be meant for 2 or 3. Sounds good to me. |
Cast | Posted 2 Feb 2006 well, we got all of those ppl from the guild, so we started making arrangments for this like a week in advance, so that everyone are able to arrive. New Idea: mass clan pk we can have like different territorys for each clan, and we'll have clan wars for mass pk. the more territory a clan has, the more gold that clan recieves. and the clans get paid in tax at the end of each week from the citizens of that territory. the 'rooms' the clan has, the more money the clan recieve. the clan war would last for 4 hours, and the players are all informed about the war one week on advance. –btw San the game is not World of Warcraft. it's more of a RO type, where u drop 30% of your inventory everytime i die. some ppl i know, can make 1.5 k US a day playing this game… but they have been playing for around 10 years or so… |
San | Posted 3 Feb 2006 Seeing as there's already a thread focusing on grouping, I figured I'd get things back on track. I'm a thief/mage. I can kill pretty much anything stunnable with ease. Stun + blind + slow + curse = mobs that can't track me and rarely stand up before I backstab and retreat the hell out of the room. With a light weapon, I can usually get in up to 3 rounds of combat in addition to my backstab before I retreat. If they're too fast, I summon an elemental for good measure. At higher levels with some redux, I make a surprisingly average tank, with about 500 hp uncanny dodge, and trip. If something is !stun and really tough, I can summon a bunch of elementals and fight mano a mano. I was running Drachs no problem gen 3 or so. Immoth Hollow is no problem. If you're a mage, chances are I can PK you. I can probably steal half your eq before you know what hit you. Now, what can't I do. I can't do anything in rooms where there are a lot of mobs that walk around and can detect me. Places like La'Mogra are tough. Unless I stun/drowsy them all, I'm pretty screwed. And the wait state on stun makes it a pretty harrowing experience. Strong cleric mobs are tough too because they heal away the blindness and track. |
Cast | Posted 4 Feb 2006 u can use meteor and a bunch of tanks defending you and just spam chainlightning! |
Narcissus | Posted 13 Feb 2006 You must be the ulitimate vol-finding hound Cast. |
Cast | Posted 13 Feb 2006 no, it's just that i spend like 2 mins after every room i clear regenerating mana. i usually study for tests at this time. |
Carne | Posted 18 Feb 2006 So this thread kind of inspired to start my thief back up, he's currently low gen, but i'm definately noticing that thief doesn't suck as bad as most people. You might say "oh i have a big badass gen 10 to pop all the best eq". If you look at my EQ set, it is far below average. I noticed that as a secondary mage with haste, I have enough speed to stun/backstab/retreat and get away in before i get hit. Although, I dont particularly NEED to stun/backstab/retreat. I can still take many mobs simply using trip and my 2-3 hits per round that I get. Now, I know that I definately can't take the same zones that my Monk could when he was the level/gen I am now, but I keep my mind on the prize realizing that when I am gen 10 I will be able to do many things that my monk can't. |
Carne | Posted 18 Feb 2006 Ok so i just took the time to learn lightning bolt and telekinesis, and boy do those make a difference. I've actually given up my ways of stun-backer-retreat! Leveling is still slow, but just goes to show, thief CAN do it. |
Cast | Posted 2 Mar 2006 u can use a few elementals too, and learn meteor and chain lightning as well, i clear kki with it |
Carne | Posted 2 Mar 2006 elementals are over rated when you have 1 cha… |
Cast | Posted 6 Mar 2006 that's y u should alias ur cha equipments, u can use them when renting, selling/buying in shops, AND elementals |
San | Posted 6 Mar 2006 I find it's not all that important to have charisma. I also have only 1 cha, and it suits me just fine. I never use more than one elemental anyways, and that's usually just as a buffer for me to retreat so I can get a backstab or spelldown in on a mob that's !stun. I suppose I could alias charisma eq for renting purposes and save some money, but I'm kind of lazy… |
Cast | Posted 7 Mar 2006 I personally don't see any difference in using spell downs, the mob dies at the same speed, is there a way to see how much damage ur spell does? cuz i can't see it. and San, alias-ing ur cha eq takes only a miniute, and it helps. and it makes u look better. |^.^| |
Rahvin | Posted 8 Mar 2006 Yes, the mob will usually die at the same speed, because spell downs are not effecting the amount of damage you inflict. However, while the mob dies at the same speed, it will probably do less damage to you while you kill it. Spelldowns like 'slow' and 'confuse' make it attack slower and less likely to land spells on you, in my experience they make quite the difference. |
Tereus | Posted 10 Mar 2006 My thiefs cha is 25 and I like it at 25 because then I can charm you and make you do whatever I want too. If you have sanc, I just will stun/dispel or steal what eq gives you sanc. So, I have to disagree that cha is not needed. Thiefs rock, but I still think they should get better Thac0. You would think thiefs, bards, and monks would have the best. Thiefs being the best out of all classes. SHRUG what you all think? |
Demandred | Posted 11 Mar 2006 San, you're saying 1 cha suits you fine… you probably don't realize how much gold you're throwing away =P Imagine specialization and training alone… there's a BIG difference between being ugly and pretty in tempus… can save ya a lot in the long run, not to mention make those charm wands semi useful =P Oh, I had Squirrel Gen 10 Cler/Psi Pretty much anything evil died with ease. Big boss? Not really a problem, summoned a troll, use a charm wand, hook it up with sanc, nopain, dermal + your heals and psidrain and you've got one sick tank… especially if you psifuck the mob up. Top level of Unholy in 15 min or below with an outcome of 5 mil gold in the end usually. Before they changed stigmata… can still do it, you just have to spasm em to keep them from tracking you. Too bad you can't get id insinuate as a secondary skill anymore. |
San | Posted 12 Mar 2006 Ehh, I don't keep any more than 100k worth of eq on me anyways… And I can make money easily enough so rent/training never really becomes an issue… All the eq that I'm not wearing is either in my house or on a lvl 1 multi. Also, San isn't all that high in gen. Of course, by gen 10, I'll have 25s all around… what else am I going to spend the 200 lps per gen (or however many you get) on? I just think, I'd rather have all my other stats maxed without having to wear a thinking cap than worry about how much charisma I have. |
Allistar | Posted 30 May 2007 Allistar is a Mage/Phy and although i have a little ways to go i'm confident that i'll be able to take difficult zones with ease. He can already handle more at a lower lv than my cler/phy |
Jakezor | Posted 12 Jun 2007 I suck at anything that isn't outdoors. Did they ever buff rangers? Thornskin and secondary class skills don't really cut it when your best move is sweepkick. |
Deneb | Posted 14 Jun 2007 I have three main classes that I play the most. Mage/Phys: Mostly avoids mobs with high damage reduction (because of locust regen.) Can't work in !magic rooms either, obviously. Other than that, the mage can do most things…despite the crappy equipment it's currently sporting. I remember leveling in dracharnas as a mort, though drachs was a different story back then. Evil Cleric/Merc: Even though he isn't phys, he can still handle big groups due to animate dead. I would never take this guy to Lunia unless I were drunk. But, he does well against good and neutral alignments (symbol of pain and damn) and he can't directly tank evil mobs that well. The hard ones at least. Monk/borg: He can do most things, but only because of his equipment. My banes are pris sphere and the like, things I can't pinch or 'toss (undead and dragons/fat people), and cloud giants. Leveling as a borg was risky when it came to word stunning mobs because they always followed up with a lightning bolt. Without the equipment, I'd say anything you can pinch becomes easy. (I hate fighting Japheth as a monk, but easy as hell as a mage.) I also have a retired knight/psi. Knights are mediocre at best. Being psionic is what made him good. The psidrain/heal made it easier to level, but that's all. If I had average equipment for all four classes, I'd say that clerics and knights just don't excel in certain aspects like monks and mages do. Or thieves and rangers for that matter. |
Brywing | Posted 23 Jun 2007 Psionic/Phys- With maxed redux and some saves can take some of the lower and upper levels of hell such as 1 and 5 and 7. Heaven isn' t a problem if going for certain mobs. Abyss is a piece of cake. Zones with lots of weak enemies are easy, Id Insinuation is fantastic if it works as you want. Numbers are a bit low with Hp is the same as a mage (600-700ish) however with maybe 1200-1300 mana and 1k move. VERY eq dependent. |
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