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Mounted Combat!
Wish Posted 6 Nov 2006

Hey all,

What ideas do you have for mounted combat?

What are the advantages and disadvantages? What types of skills should knights get? The more specifics the better!

Thanks!

  • wish * foreman
Paranoia Posted 6 Nov 2006

Hmm that would have some interesting possibilities. I would think that charge and a mounted combat modifier would be neccesities. Other thoughts would be additional equipment carrying capacity, and an ability for another player to dismount/attack the mount, possibly giving it some stats.

Tower Posted 6 Nov 2006

How about the ability to mount dragons that fly and then eliminate all flying EQ from the game so it will actually make a difference. Also, improved bombs that you can drop unto your enemies.

Since you're now at a different range for combat by being up higher on a mount it would make you have an improved armor rating or dodge rating, but at the same time it would technically make short weapons like a dagger useless and longer weapons like a pole-arm or voulge more useful. The mount could also use some armor or other eq.

Ezrin Posted 6 Nov 2006

A couple thoughts:

I think all classes should be able to ride a mount with the requisite skill. That being said players should also be required to have a mounted combat skill to be able to exploit the benefits of fighting while mounted. Mounted combat might want to take opponent's height into consideration. If my knight is on a dragon or even a tall horse a kobold should have a REALLY difficult time hitting me. Being able to ride a horse and being able to control a horse in a combat situation are two very different things. The mounted combat skill should be limited to only certain classes. Those classes are something to be discussed.

I played a mud once that had a charge skill. You have to be mounted and you have to be wielding a lance. You would charge in to the room and try to skewer the mob. Syntax was something like "charge east neotzen". This would have a heavy waitstate, because, if successful, you need to extricate the lance from the mob. (Charge)

Now on the health and maintenance of your mount: I'll admit I haven't used a mount probably since the first mount I started playing Tempus (a freakin long time ago) so this is from my fuzzy memory. The problem I had was mount had problem getting places. Whether it was portals, strange room searches that teleport you to distant rooms, passing over water (or air for that matter) or simply using a scroll of recall. Mounts got abandoned a lot. So basically the ability to use mounts in their current state is rather difficult. I realize the mount code will be completely revamped, so I'm basically just saying this so this is taken into consideration whenif the mount code is rewritten. I'd hate to have to add mount eq to the game (personal opinion) perhaps mounts could have inherent ac that increases by level or have it based on the mounted player shurg

Pardon my rambling, Ezrin

Cast Posted 19 Nov 2006

hey all!

how about make it so that you have to go out and search for the "mount" that you want to ride. you will have to have a certain level or gen to make a pact with it. then when ever u need that mount, you can just "summon" it(it's different from the summon spell, since u have to make pact with it).

one player can only make pact with one mob. and based on the player class, only certain players can mount certain mobs. like a knight mounting wyverns, a mage mounting unicorns, ranger on serpents, and so on. (maybe more variety of mounts for one class)

the mounts will have hp as well, but they cannot be targeted. they will take damage for you every now and then, they cannot be specifically targeted by anyone. when the mount dies, the player will have to go back and make pact with the mount again.

every time one makes pact with a mob, that person will have to make an offer (for this, maybe a large amount of gold, some hp/mana/movepoints, or some lp)

what do u guys think? maybe some details can be changed to make coding easier… but this is basically what i think…

Cast

Cast Posted 19 Nov 2006

hey all!

how about make it so that you have to go out and search for the "mount" that you want to ride. you will have to have a certain level or gen to make a pact with it. then when ever u need that mount, you can just "summon" it(it's different from the summon spell, since u have to make pact with it).

one player can only make pact with one mob. and based on the player class, only certain players can mount certain mobs. like a knight mounting wyverns, a mage mounting unicorns, ranger on serpents, and so on. (maybe more variety of mounts for one class)

the mounts will have hp as well, but they cannot be targeted. they will take damage for you every now and then, they cannot be specifically targeted by anyone. when the mount dies, the player will have to go back and make pact with the mount again.

every time one makes pact with a mob, that person will have to make an offer (for this, maybe a large amount of gold, some hp/mana/movepoints, or some lp)

what do u guys think? maybe some details can be changed to make coding easier… but this is basically what i think…

Cast

Kakarot Posted 6 Dec 2006

i think that when mounted you should get bonuses to ac and dam/hitroll…small bonuses though. i think you should be of a class that has sufficient need to mount such as knight and barbs…i cant see a cyborg riding around on something.

i think a skill like joust would be pretty cool as a opening attack like ezrin was saying from a room away you could charge into the room and attack at full speed with you weapon…which could also lead into bonuses to some skills… like say im on a horse and i charge into a room with a fear in it and i charge behead the added force from the horse running should cause more damage.

i think dragons sound really cool mabey thats an advantage to going soulless as a knight or something, mabey if there is a good version of soulless there could be a good verson of dragons to ride :)

i think that some classes such as knights and barbs should get somekind of skill and or spell that could be used to charm the soon to be mounted animal (not just the mount skill). something along the lines of what cast was talking about with the pact thing

kako

Cast Posted 8 Dec 2006

Cyborgs can mount on machines…

and with the charge thing… what if u miss? does it break ur balance?

maybe it should be like read scolls, where u can only train it once, then for the rest of it, u have to actually use the skill. the more u train it, the better chance u have hitting the target. the max hitting chance should be around 95% of ur normal hitroll

:P Cast

Hsu Posted 20 Dec 2006

I'm having a hard time picturing a halfling with a sword hacking away at a human on a horse. I mean the halfling would be at most at level with the stomach of the horse. I really don't see a way for short people to accurately hit the person mounted because of the height difference.

If mounts were implemented, the chance of hitting the mount/rider should be dependent on the height of the attacker/rider. I was thinking maybe that the rider would have a plus to their height since they are sitting on a horse or what ever, and maybe a easy way to calculate the chance of hitting the rider instead of the mount would be something like (height of the attacker)/(total height of the rider)

Caden Posted 29 Dec 2006

A halfling guard charges in from the north on a war-pony and traces a short arc, lopping your head clean off! Sorry, you are dead. R.I.P! Press return to continue into the afterlife.

Deneb Posted 24 Mar 2008

Movepoints are hardly even considered when one is at a decent level. Increase the movepoints used in movement and skills and you will increase the usefulness of the skill, mount, as it currently is.

As to mounted combat, consider this:

When mounting a mob, make it so the mob DOES NOT disappear as it does so now. That way it seems like the mob is still there, not absorbed by the player. Also, if movepoints played a bigger role in battle, then mounts would be awesome (rangers would also be better). The way it is now, I could run around forever without feeling tired at all. The ways to get mounts should also be increased.

PS This also raises an issue with half orcs, we all know what that would be.

Drystan Posted 6 May 2014

bump - 06

Still no mounts :p


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