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Player/Class-Specific Achievements
Riffe Posted 3 Aug 2008

Class/Player-Specific Endeavors

I wanted to play with this idea of class and player-specific endeavors on the MUD. Imagine collecting achievements from all around the MUD by doing things like extra exploring, killing certain bosses, etc.

I envision a token collection system, where collected tokens are cashed-in to a particular NPC that will grant you points. This NPC could be hanging out at the Story Board room, where he/she has a whole database set up of active players and the achievements they've done.

**Player Achievements** Name: Riffe Rank: 4 Class: Vagabond Points: 10 Zones Visited: 1 Bosses Killed: 1 (Halfling King)

As players down particular mobs and clear zones, tokens are collected and cashed. The record keeper can keep track of player tokens collected, which are transferred into points. A ranked system can be created, where the NPC shows the top explorers and adventurers on the MUD.

**Player Achievements** Name: Moghedian Rank: 3 Class: Adventurer Points: 120,000 Zones Visited: 56 Bosses Killed: 210

**Top Adventurers of TempusMUD** 1st Blagg 2nd Amethyst 3rd Moghedian 4th Riffe

Examples:

Zone Achievements:

Clearing certain zones are quite the ordeal, especially if the risks are high (death traps, mobs that junk your gear, etc.)

“Phew, I just cleared my way all the way to the Gith Queen.” “Uh, who gives a shit– where's my ruby ring?”

WRONG. It would be cool for a player to gain some cred for doing all that work. Perhaps a searched room can be created for each zone, where a token is located. Collecting this particular token would represent a full exploration of the zone. Locating the room should be no easy task.

Mob Achievements:

Upon reboot/restart/crash, boss mobs might load a mob token to be collected upon killing. These tokens would yield a particular amount of points as well.

Exploration Achievements:

Exploring the corners of Calidan should be a feat to be undertaken. A lot of the world is untouched. It would be interesting to have players look for nodes and hubs scattered across the globe. An NPC vendor could sell a limited number of tokens for cashing-in every reboot/crash.

The Point of Points:

A ranking system pits players against one another as they scour the nooks and crannies of Calidan to rank top amongst other explorers. Being in the top ranks every week could yield some type of NEWS acknowledgment and bragging rights.

The point system can be split into specific ranks, bringing a whole new level of benefits to players that choose to fully explore the world and participate.

For example: All players start as VAGABONDS. 50,000 pts: TRAVELLER RANK 100,000 pts: ADVENTURER RANK 300,000 pts: EXPLORER RANK

An option for collected points could be cashing them in for class-specific items or gear. These pieces would not be END-ALL items for particular players, but it would vary up how people collect gear.

For example: Runic the cleric has been exploring his ass off, finally reaching a solid 100,000 points of exploration. Not only is he 8th place overall in exploration of the MUD, but he is now of the ADVENTURER RANK.

[1] a Guiharian Spirit Buckler - 90,000 pts [2] the Hammer of the Traveler - 95,000 pts

By adventuring out to visit a certain NPC, he is now eligible to purchase some Guiharian Cleric-specific goodies. This could be a new holy symbol shield, or even a hammer with some decent stats. The price of these special items are steep, and will set adventurers back a good deal. However, a player would simply need to continue adventuring and exploring for a chance to receive more goodies.

PROS: Improves adventuring and exploring across the MUD, increasing zone usage, a compelling idea to bring older, “bored” players back to TempusMUD, a new achievement beyond simply genning up.

CONS: Tokens could become an issue (Pking for tokens, selling tokens, etc.), higher gens can clear through easier content, limiting tokens to lower-end players, coding and implementation of such an achievement system.

I hope you guys are inspired by this post and I can't wait to hear the feedback.

Riffe

Riffe Posted 3 Aug 2008

Sorry for the poor formatting… I wrote this while I was offline on Word and just copy/pasted. Please check it out though! =)

Tower Posted 4 Aug 2008

Cool idea…adds a completely different aspect to the mud. You could always code the tokens to be similar in nature to the quest points. Then you wouldn't have to worry about people stealing each other's tokens. Although, just placing the token in some hard to find room would make it so that it would be hard for the first person to find it the first time. After that it would turn into the same situation as any highly desired item. Run the zone, grab the item, or in this case the token, and recall.

Brywing Posted 18 Aug 2008

I had the idea awhile back of being able to take on certain quests for permanent titles. An example is if you took on a quest to kill either a certain devil such as Fecor in lv 5 hell or a certain number of devils. Upon completion you would gain the title of: or if the quest was given by a certain mob in heaven maybe etc.

Only 1 title could be claimed at a time, the player would have to give up a previous one to gain a new one.

Good? Hard to implement? Fun? Not useful? What do you think?


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