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possible merc skill?
Kabal Posted 21 Aug 2008

ok, i was thinking of a new skill for the merc, called natural reaction, when attacked theres a higher chance that the merc will dodge the attack and strike, hit, slash, ect. the attacker. now it can be a gen skill, like gen 5,6, or 7. the reason i was thinking of this is because every ex-miltary person ive ever met had a natural reaction when attacked, and that reaction is to take down their attacker. its just a thought, but by all means take it into consideration

        thanks
         Kabal 
Eternal Posted 21 Aug 2008

Monks, Thiefs, Bards, and Rangers currently get something very much like this. If you could find a way to make it different then the other moves these classes have I'm sure it would spark some intrest in immortals in charge of such changes.

Monk - Evade (avoid multiple attacks while evading)

Thief - Uncanny Dodge (dodge an attack)

Bard - Tumbling (dudge an attack)

Ranger - Counter Attack (strike back)

Knight - Shield Mastery (blocks an attack)

I personally feel these types of skills/spells add a fun style to classes. As for the mercenary, have a skill where you block the attack, it still does a small ammount of damage but you end up knocking your opponent off balance knocking him/her down.

I would of always liked to see a psionic read the opponents mind right before an attack and block it with his/her mind. shrug

Riffe Posted 21 Aug 2008

I'd posted an idea about "Close-Quarters Combat" with a similar dodging or slight redux flair.

However, after more Merc usage, I've come to realize how vicious they can be as a prime class.

If there was a movement to do something for the Mercenary class, I'd say improve the two mostly useless remort skills: Snipe and Chemistry.

R/R

Kabal Posted 22 Aug 2008

ok check it out, i KNOW everybody that plays has been in a fight, well whenever anybody takes a swing at me i dodge the attack, and counter with one of my own. im just saying i think it would be a good skill VS aggro mobs.


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