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New Thief Skills
Brywing Posted 20 Dec 2008

I just spent half an hour looking at all the old thief skill threads and here is what I came up with based on those and my own ideas for new thief skills.

—Moral skills—

1 - Apply Poison - This could be as simple as giving thieves the equivalent of envenom. Or it could allow the application of different poisons.

—Remort skills—

1 - Living Shadow -Passive (maybe gen 5?) - This allows hide to be active even when moving and acting. There are a number of pieces of equipment in the world that can do this and any class can use them. This useful remort skill allows a middle-gen thief to do it inherently if they want (it can be toggled off and on).

2- Soundless passage - Passive (maybe gen 8?) - This allows the high-gen thief to not emit any sound when sneaking. (hearing skills and sonic image, etc can't detect)

—Questions I had—

1 - Are sneak and infiltrate the same thing?

Tiax Posted 20 Dec 2008

Just a few observations about your suggestions.

1 - Apply Poison - thieves don't get a whole heck of alot of mana (in fact, my thief through his entire mort gen started with 100 mana and remorted with that same amount).

2 - Living Shadow - This is pretty much exactly like infiltrate

3- Soundless passage - You won't always make a sound when sneaking (and this isn't just for thieves) but is based on the skill level of sneak and the characters dex. BTW, sonic image is based on the emitter to send out sounds, like sonar, and they bounce off of a target and provide an image - this is actually something actively being persued IRL right now :D

3 - Are sneak and infiltrate the same thing?

Short answer: No. Long answer: Sneak allows the player to pass into a room unseen (less true sight or failure occurs). Infiltrate, on the other hand, is similar but bypasses a mobs aggressive flag, so that the player isn't attacked onsite (again, unless a failed role occurs).

Cronos Posted 6 Jul 2009

Ahahaha… good luck on that one Brywing. I've been barking up the "Thieves need more stuff!" tree for almost a decade. Speaking of which, its about time I resumed that.

Maybe I need to start playing more first :/

-Cronos

Gneissic Posted 2 May 2014

Sorry for hijacking this thread, but I had some ideas for thieves and I wanted to put them down somewhere before I forgot. :P

  1. Leg Wrap Throw (definitely needs a better name)- the thief wraps his/her legs around an opponent, and both comes tumbling to the ground. However, since the thief is in control of his move, he is able to stand first. The usual knockdown mechanic brings the opponent to the ground, but the opponent waitstate is lower than that of the attacker. This move gives the attacker the lower waitstate, allowing him the option to retreat out or perform a power move after he stands up.

  2. Uncanny Dodge- a skill that allows the thief to dodge an enemy's attack in such a way that it causes the enemy to accidentally attack another enemy or person in the room. I think "uncanny dodge" is a fitting name for this kind of skill (we can change the original to "tumbling" or something else or think of a new name).

  3. Acrobatics- remort skill that would improve the usability of the above (lower waitstate, increased chance of skill success, allowing the thief to end the leg wrap throw standing, etc.).

  4. Disappear- allows the thief to stop combat by disappearing into a hidden part of the room, behind an object, or in a crowd. Works a lot better in rooms that are smokey.

Tower Posted 2 May 2014

#4 sounds like a combination of feign + hide unless I'm mistaken?

Gneissic Posted 3 May 2014

Yeah, #4 is a lot like feign and hide, without the being floored part (and being screwed if it fails part).


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