Psychic Crush | |
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Deneb | Posted 15 Nov 2009 It shouldn't damage head equipment. It's not really physical damage so it shouldn't do anything to physical equipment. I suggest that it be removed and with a little something added to prevent it looking like a renamed poison. Keep the damage ticks but add a -int or -wis for every set number of damage ticks. The way it is now, I wouldn't use psychic crush on anything except one specific mob. By the way…psychic feedback…not worth the money to train until gen 10. |
Azimuth | Posted 16 Nov 2009 I'm not sure why you think it's not physical damage. |
Deneb | Posted 16 Nov 2009 I mean, not physical damage to the equipment. What I really mean is that it's internal damage, not external damage. Yes, that's it! |
Azimuth | Posted 17 Nov 2009 I'm not sure why you think it's internal damage. After all, your head gear gets damaged. You'd think that would indicate an external force. I think you're confused, man. |
Deneb | Posted 17 Nov 2009 I took a psiblast to the head one too many times. When I said it was internal and non-physical damage, I meant that psionics trigger the mind and the mind itself. I would think it has nothing to do with equipment. When I get triggered with anything else, my head eq does nothing to resist the effect. Besides, even if psychic crush is thematically correct in its damaging head eq it still does way too much to the equipment. Similar to what I said in an earlier post, I feel that psychic crush is more for the mobs rather than for the players. By the way, psychic feedback…still not worth the money to train until gen 10. |
Caden | Posted 18 Nov 2009 You have cop hair! |
Shaba | Posted 25 Nov 2009 deneb is right, if its being triggered on your brain then it shouldnt hurt the eq, I mean when I get a headache my detroit pistons hat doesnt break. and now that youve made all the psi mobs insane with spamming that trigger, you cant even wear head eq in some places. I thought it was about making the game more fun not making it so I cant even load a ruby ring without removing everything on my head. |
Feril | Posted 27 Nov 2009 You guys are talking about two totally different issues:
I don't think the first point holds a lot of water. If psionic triggers only affected the mind, and didn't have any "physical" manifestations, then how would you explain triggers like adrenaline, weakness, power, clumsiness, endurance, wound closure, regeneration and the like? Adrenaline is a chemical process that occurs in the body, wound closure closes physical wounds, etc, etc. I'm not sure I'm terribly sympathetic to the second point. If you don't want your gear to get psychic crushed, then there are a variety of ways around it. Most simply, you can take it off. Secondly, you can bring a psion friend to tag along with you and trigger you with psychic resistance and/or psychic shield (although I haven't been on with Feril too much lately, I'd be happy to help anyone out that needs it). Lastly, for those of you fortunate enough to have some quest points stashed away, you can make your head gear !break. |
Shaba | Posted 29 Nov 2009 well, in response to ferils ridiculous post, mobs are hard enough that taking your head eq off (one of the spots that gives the most ac), is just not a realistic idea, you need all the ac you can get so you get hit less, and you need all the damroll you can get so the mob that your fighting dies faster. Your second solution, bring a psionic with you, is also ridiculous because even you have resistance and psishield, if your in a zone where there is more than one psi mob, they spam it on you so much that even if it doesnt land, its like it did land, they of course could trigger nullpsi on you, but it only takes a few crushes before your head eq is gone, so thats not going to work either. So, your last plan is to use qps to make your head eq !break? Im not even going to touch that one. As far as you saying that the points 'dont hold much water' and you not being 'terribly sympathetic', I find it hard to take any advise on playing from someone who doesnt ever play. Isnt the last thing you did make the forest of lamogra mobs so hard its unplayable now? |
Deneb | Posted 29 Nov 2009 I am talking about two totally different issues. Yes, I am bitching about it not making sense and it ruining my gear. That's my intention. First off, the physical manifestations of triggers such as adrenaline makes me react quicker, move faster and blah blah but I don't see what it has to do with my equipment. Unless psychic crush makes my hair turn into a million sharp spikes and pierces my hat, I believe I'm in the right. Second, the damage does suck. It was bad before the new psi AI, it's horrible after the AI. Yes, psychic crush DOES damage head eq even if it misses. What…the…f? |
Wrath | Posted 29 Nov 2009 A psionic triggers the mind. The mind has control over the body, to a certain extent. So if a psionic tells his brain to increase adrenaline, it does so, and in that way is able to cause a physical affect. It is not directly causing a physical affect, merely getting the brain to change the way it oversees the functioning of the body. The same can be said about all of the triggers that affect our physical capabilities, or that increase the manner that the body heals itself, etc. If a psionic sends a surge of psychic energy into the mind of an opponent, it manifests itself in severe pain and even damage to the brain, which on Tempus is directly related to our hitpoints. The body and mind are related, absolutely. My helmet is not part of my body, nor my mind, so I don't see how it gets damaged. Much less break, then have one earring break, the other get mangled completely, and mangle my head implant. I'm pretty sure I didn't stick my head in a wood chipper. The next argument falls to telekinesis. Which by definition is moving things with one's mind. My first thought is this really shouldn't be a psionic trigger as psionics on Tempus are only able manipulate the mind of themselves and others. Its really more of a magic spell that should be renamed to avoid the confusion. At least the insane damage should be reduced so that is more proportional to the damage in hitpoints it does. |
Raznarl | Posted 31 Jan 2010 cheers loudly for wrath I'm glad I'm not the only one that thinks this. As you read down through the help files for every psi trigger, they all have one thing in common, they all deal with the targets mind, whether its the caster, friend, or foe. All but one… Telekinesis! That ability really doesn't fit in the design of psi's. Thats probably the reason it was given to mage's in the first place. Telekinesis has been know as a psionic ability for a long time, but whoever designed the psionic class probably decided it really didn't fit in with the way psionics work…Taken from the help trigger file… "Living creatures who are in touch with their psychic environment are able to trigger certain zones in the brains of themselves or other living beings." How do you trigger a portion of your brain to make something lift off the ground? Technically speaking, if they can use telekinesis to lift objects they are carrying why can't they fly too? or create a force field? Those are things that would go hand in hand with the ability to "use the force of their mind to carry some of their objects and their weight." |
Raznarl | Posted 31 Jan 2010 yea, i know…way off topic…didn't mention psi crush once so i will now…something that is trigged inside of your brain wouldn't really affect your head gear. If it did have some sort of physical manifestations(head might swell up or something) I don't think it would do nearly as much damage to gear as someone just beating you in the head with a club. Whats going to break first? Your head or a steel helmet? If you don't know an easy way to find out is to hit yourself in the head with a steel helmet. |
Caden | Posted 31 Jan 2010 the whole class has a differnt meaning now, it is physically crushing the cone around your head, and helmet now, and it's more powerful than a club hit randomly, it's a focused effort, I've read complain after complain about how it's 'unreal', not just in this post, but all over this board. the psionic is now physically crushing your head. I tried to explain the reality vs playabilty but nobody seemed to listen. the one vs the other was an old old old thing us players did on the original player council during meetings. It's a game, you can't fly, nor can you take a swinging arcing blade to your neck and not be paralyzed or unable to fight. You can't magically heal yourself by saying some magical words, you can't teleport, you can use portals, you can't not eat without dying. Let's make it really real, you get a cut, it gets infected, you die… or, you try and fight a bear with a bamboo fishing rod, it mauls the shi+ outta you, you die.. ..that's it you have to make a new character. Let's rename tempus to life and turn it into a chat room where everybody is level 72 gen 255. It'll be a great one room realm. No more need for pesty directions, or having to deal with rent. This post was brought you by the number 9, the color green, and Feril - who single handledly ruined the game, whose sole last remembered contribution was to ruining a zone, reguardless of the fact that those attacking him have contributed nothing, or far far far far far fucking less. Thank you, and have a nice day. :) -Caw |
Azkajamalad | Posted 1 Feb 2010 Hey. How come psychic crush wrecks my helmet? |
Brywing | Posted 24 Feb 2010 I'm not sure why psychic power has to only be based on the inside of someone. Perhaps psychic crush and telekinesis should be made remort skills? It doesn't seem too strange to me that besides powers over his own mind a psionicist might be able to hone his abilities enough to manifest the powers his mind to affect the world around him telekinesis style. The class name isn't Physiology Master. The helpfile for Psis reads: "Most inhabitants of the realms of the past have an innate mental connectiveness with the rest of the cosmos. After centuries of development, some people have been able to master the art of psychic abilities. A Psionicist is a psychically empowered character from the future. Using their powers of the mind, they are capable of a great many things." Sounds like a psi having 2 spells that affect things physically is reasonable from the description to me, especially if they get converted into remort skills |
Brywing | Posted 24 Feb 2010 Actually I just thought of a good reason why Psychic Crush is literally a physical force crushing your head. It's not called Aneurysm. |
Deneb | Posted 27 Feb 2010 Psy crush either 1. doesn't make sense, or 2. does too much damage compared to everything else. So the eq-damage should be removed entirely or the eq-damage be reduced. Either way, psy crush doesn't make sense and just because it's named psychic crush instead of aneurysm doesn't give it a good reason why it trashes my hat. I don't know if it's just me, but I've only found one use for psy crush. The rest of the time it's used, it's used by mobs to piss me off. Maybe a revamp is due… …so as a suggestion, how about this?: Remove the eq-damage and maybe the regular damage as well. But add a small "pause" (waitstate) to the victim each time a crush occurs. Think of it as a pulsating headache. |
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