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Forge Artifact
Elric Posted 26 Nov 2003

I was talking about this skill many moons ago with Forget who thought it was a good idea, so I figured I'd throw it out here.

A 10th Generation Mage skill / spell. It would enable them to take a current item and enhance it, but it would become keyed so that only they could use it, very similar to the way that oedits are keyed to be usuable only by a certain player.

For example: Aconite the 10th Gen Mage (snicker) collects a large silver blade from the Githyanki Fortress. This weapon is normally !mage. Aconite casts / uses Forge Artifact, the weapon becomes: the 'large silver blade of Aconite' and randomly inherits an affect from an approved list of mage affects. It allows him and no other to use the item as it is now keyed to his lifeforce (Player number or however oedits are keyed to specific players).

There would be a limited number of items a mage can have as artifacts at any one time. I'm thinking 5, 1 per every 2 generations. This could come in at gen 2 if the imms like it and don't think it would be too outlandish. If that was the case you could then introduce scalability to the affects that were available. For instance when it first comes in, perhaps only detect spells are available. IE detect invis, magic, poison, alignment. At gen 4 it could introduce affects like blur etc etc.

It could also go so far as to allow the mage to choose what affect the item could inherit, again from a prescribed list. I dunno, I've always thought a mage should be able to create their own magic items, so I thought this would be a damn fine ability :)

Jakezor Posted 29 Nov 2003

that is a great idea, but mages already do get a lot. Locust regeneration and mana shield makes even the average mage player a very powerful tank which is really wack because mages aren't supposed to be tanks, but that's a whole other problem

Elric Posted 1 Dec 2003

Agreed mages get a lot, but I don't really see how this skill / spell would unbalance them. It's only giving affects for spells they can already cast and making the item usuable only by them. It's kind of like advanced warding sigil.

Aconite Posted 1 Dec 2003

I'd like to complain how Elric thinks i'll never reach gen 10 :P But besides that, this sounds pretty fook'n cool. It would be the same type of thing of elemental branding of rangers for their weapons, but flipped for mages. And the whole only the mage that casts it can use it rocks. But I think that it should wear off, like elemental branding because we can't just have player castable oedits walking around the mud can we?! The affects of the spell should last along time (longer than attraction and repulsion field). Anyway, my 2 cents

(One day I'll get to gen 10 and laugh at all of you :P )

-Aco

Elric Posted 25 Jan 2004

I thought of another spell or a tweak on this one. I'd like mages to be able to imbue weapons to cast spells. Very similar to the way the Rangers envenom works. Have the spell level limited to 20 + 1 / gen or every 2 gens.

How this would work: Olek casts 'imbue' spellx weapon The spellx could only be a spell from level 20 and up to 30 or 25 depending on how ya wanted to do it. Alternatively lower it to 10 +1 spell level / gen to a max of 20.

This is the sort of thing a mage should be able to do in my opinion. :)

Risque Posted 25 Jan 2004

hrmmm…that was wierd… so anyway… Nifty idea.. however… you said that a mage could take a !mage weapon and by using this skill make it mage usuable (in effect oediting it to remove the !mage flag) plus they'd be able to add a spell to it.. even though it'd be usuable only by the person casting the spell i think it should probably either allow mages to use non mage items OR add the spell on it…not both If ya made it so it took the !flags off… it could even posibly just ignore all the !flags so for example Bob the evil mage/thief could use a weapon that was !thief and !evil. I have no idea if this would even be codeable or desirable but it's a thought. Personally i like the idea of imbuing items so that they cast xyz spell better…but that's just me.

Elric Posted 31 Jan 2004

Yeah, I'm thinking the imbue spell should have maybe been an entirely different topic. But oh well :p

Elric Posted 31 Jan 2004

The other thing is you could just forget the ability to remove the !flag. Just have it as I described but it has to be on a mage usuable weapon.

Elric Posted 11 May 2004

Bumping this for some discussion. I'd like the imbue with spellcasting ability thing to be implemented, temporarily. Similar to an envenom.

Panzer Posted 12 May 2004

I agree, I'd love to have the ability to forge artifacts, rather than have gods create them (or let gods create only better ones..)

Perhaps a combination of gold, xp, and hp to pay for the cost of the artifact.

And, maybe, have the ability to make it personalized to either one specific class, race, alignment, character or maybe even account.

Even temporary affects would be nice to have, I concur!


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