Deneb | Posted 16 Jan 2013 Good Knights: -GUARD- "Raise your shield in anticipation of an incoming attack." -Guarantees no damage from the next physical attack. Requires shield Can only be used outside battle. Affect of GUARD is lost once next command is used or knight is incapacitated (like the skill 'hide'). Evil Knights: -CHARGE- "Takes preemption to strike your opponent before your opponent strikes you." -Initiates battle and does medium damage that ignores damage reduction. Requires a wield weapon Can only be used outside battle. Good and Evil Knights: -SHIELD MASTERY in combination with SHIELD SLAM- -Deflects attacks and sometimes counters with a shield slam. Chance of shield slam occurring increases with gen, level and prime vice secondary class. Both Knights and Clerics: -PRAY- "Give thanks to the deities and receive their blessings" -Pray to deity of choice and receive their blessing, magnitude of affects vary with alignment -Requires holy symbol of respective deity in inventory or equipped -Alron: Increases damage to evil alignment, strength and consitution -Guiharia: Increases saving throws, heal amount, intelligence, wisdom and charisma -Veloth: Increases speed and strength -Zhel: Very slight locust regeneration affect and increased damage reduction |
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