Alignment Triggers | |
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Wile | Posted 14 Jan 2015 I am looking into making some alignment triggers, either to automatically stuff my gob with some alignment fixers and alert me that I'm approaching good/evil. So far I have a trigger to capture my alignment in a variable, but I can't get #IF to work properly. I want to eat an alignment fixer between 199 and 249/-199 and -249. Any help would be appreciated. Thanks! |
Merriam | Posted 14 Jan 2015 Alignment is a joke. Is it fun to eat these food fixers? It should be overhauled. Try this, though I used a value of 99 to 249 in my example. #TRIGGER {Your alignment is (%d).} {#IF (abs(%1) > 249) {#abort 1} {#IF (%1 > 99) {eat more_evil_fixer} {#IF (%1 < -99) {eat more_good_fixer} {#BREAK}} }} |
Rauss | Posted 14 Jan 2015 why not just drop alignment completely? it doesn't add anything to the game, and the classes that depend on certain alignments could either be always neutral (bard, monk), or split into separate classes (good/evil knights and clerics) |
CCCFire | Posted 18 Jan 2015 It kind of makes you watch what you kill, with Alignment-dependant classes |
Merriam | Posted 20 Jan 2015 It makes you watch your alignment and use a gimmick to adjust the value. It doesn't make anyone play differently. Good knights still slaughter angels. |
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