Comments for PK concept in the Voting Booth | |
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Wish | Posted 8 Apr 2004 Please write your comments on the idea you voted on. #2 on in the booth. Thanks. |
Panzer | Posted 8 Apr 2004 What's being voted on in the booth (since I am not on much anymore)…? :) |
Wish | Posted 8 Apr 2004 Log on and see! (muhahaha). It's a proposal for a PK change. Here is the copy and pasted post: We are interested in enhancing the PK system to better your enjoyment of Tempus. This enhancement would offer you a choice as to your involvement in Player Killing. Your opinion of the following concept is appreciated.
Comments are welcome on the Realmz board. Thanks for voting. That's the issue being voted on.
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Panzer | Posted 8 Apr 2004 Why not simply have an option to have no-pk be a permanant choice, throughout all of your gens..rather than automatically enter someone (against their will) at gen 5? People that have no intention or desire whatsoever to PK should be granted a choice, I think, rather than be thrust into the PK realm when they reach gen 5. Just a thought.. |
Storm | Posted 9 Apr 2004 I don't plan on murdering anyone anytime soon, but that doesn't mean that no one could murder me (not to make anyone paranoid). Yes, I realize that Tempus isn't real life, and that it's just a game, but player killing is part of what makes the game risky and exciting. Most players that I've seen go to the same zones all of the time, kill the same mobs, get the same objects, and don't have to worry too much about dying unless they lag or make a typo or something. Player killing adds a certain level of risk to playing, and even enjoyment for some. Allowing players to permanently remove themselves from player killing will cause them to miss out on a large part of the game. |
Dolza | Posted 9 Apr 2004 I've been playing tempus since '97. I dont pk but i have been killed a couple of times. when i do get killed its always a bitch to get back to where i was in terms of power level. This is doubly true now that real life kicks my ass most of hte time and i dont have as much time to mud as i would like. I dont want to spend my time on tempus looking over my shoulder or trying to reeq after a death. i've had some friends help me put stuff together to help me out and i dont them to have to help me every time i get killed. I dont feel like i'm missing out on anyting when i dont PK. I think if people are asking for an option to avoid it alltogether, who are the admin to tell me what fun i'm having or not having. Am i not the judge of that? |
Panzer | Posted 9 Apr 2004 Exactly, Dolza. Who's to say that a person who chooses not to participate in PK'ing is missing out on anything? People shouldn't be dictated to as to what they will or will not enjoy. That is very authortarian, or even tyrannical. "You WILL be forced to fight for your life." Ok, Ceaser, thanks for thrusting me into the arena. Same as telling someone "You WILL be forced to enter the world of PK." We are free thinking individuals, and as such, should not be dictated to. Just a thought. |
Nothing | Posted 11 Apr 2004 I understand where you guys are coming from, however, the idea is that by gen 5 you should be knowledgeable enough and powerful enough to defend yourself in the event of an attack. The problem is not what each person enjoys. The problem comes in when someone decides to be nopk and then decides to become a total jackass, and hide behind the fact that no one in the game, save imms, can do anything about it. It may not bother you, but some people are rather sensitive to people insulting them and so forth, even on Tempus. I feel that it would be a bad move to allow someone a way to do and say whatever they wanted to other players and not offer some sort of recourse to the offended player. Of course I realize that in the proposed system there is wiggle room between mortal and gen 5 for people to be jackasses without fear of retribution. But wouldn't it be much worse to allow them to continue that trend beyond gen 5? I'm trying to find something that is satisfactory to everyone. Most people have some serious and valid problems with the current PK system. Offering a choice leaves the people that enjoy PK out in the cold. Not offering a choice leaves those who want no part of PK out in the cold. I'm not saying that the system we propose is perfect, but hopefully it does offer some harmony and balance between two ideals that are polar opposites. –N |
Panzer | Posted 12 Apr 2004 "The problem comes in when someone decides to be nopk and then decides to become a total jackass, and hide behind the fact that no one in the game, save imms, can do anything about it." If someone is going to be a jackass at level 1, or 25, or even Gen 5, then they're always going to be a jackass. Being PK'd isn't necessarily going to make them stop. "It may not bother you, but some people are rather sensitive to people insulting them and so forth, even on Tempus. I feel that it would be a bad move to allow someone a way to do and say whatever they wanted to other players and not offer some sort of recourse to the offended player." If "Jackass Bob" gets PK'd over and over again for his perceived insults, do you really think that is going to fix the problem? After all, if "JB" gets PK'd and loses all his stuff–where's his incentive to become a non-jackass? Not having anything to lose could simply enoucrage him to be an even greater jackass. I know of one particular player (Etan) that chose this path, and everyone hated him for it and hunted him down when they saw his character (and any of his other PC's) logged on. Once, after he had stunned/thieved me, I engaged in a great conversation with him about why he'd "attacked" me, since I had never met him (or even talked to him, actually). He explained that he had been pk'd quite frequently, and felt he'd been treated poorly, and thus decided to become a jackass to everyone else. He flat out told me "I don't care anymore what happens to me." So, because he was treated so poorly, he decided to treat everyone else poorly. Now, I don't know everthing behind the situation (what led up to it, etc), but I genuinely felt sorry for the way he'd been treated. I know that the Imms and players of Tempus don't want to foster this type of attitude in their player base–but I'm afraid that it could occur more frequently given the new change that is proposed. I realize you want a fair system…and I also realize that you're working hard to come up with something that is balanced, and I applaud you for seeking to do such. |
Azus | Posted 19 Apr 2004 Panzer: It already happens a lot. |
Panzer | Posted 19 Apr 2004 What, then, do you think we can do to help turn things around..if you feel that this is happening alot? |
Panzer | Posted 19 Apr 2004 Or, maybe a better question is: What do you think is the "root" of this issue? Why are people either a) being insulting/offensive or b) getting insulted/offended? Perhaps identifying the cause is the first step…rather than just trying to apply some kind of patch/fix to a problem that only covers it up or masks it. Kind of like using a weed killer that kills the plant for awhile, but allows it to grow back..versus..digging the weed up by the roots to ensure it doesn't grow again. I've been doing yard work..can you tell? :) |
Azus | Posted 19 Apr 2004 To answers your questions, I'll propose another one, What's the point of playing and earning all this nice eq if somebody can take it all away from you in a few seconds? Through the years i've played, I lost roughly about 1bill worth of stuff due to pk. There's no way to stop it unless you put a limit a character can be pk'd at all. |
Panzer | Posted 20 Apr 2004 No fair, I asked first :) But, what you're saying is that one reason for people being jerks is due to wanting eq…is that a fair statement? |
Azus | Posted 21 Apr 2004 It's the mentality of "this person that pk'd me didn't care about me, why should I care about anybody else?" And indeed, why SHOULD you care about anybody else? If you have the position to pk just about anybody you want, or even just a small gen/level range, why should you care? you're the one reaping the benefits. It's even better when you're gen 10. If you're well established and you've tweaked your character just right, nobody can take you down except in a group. I don't know how familiar you are with the ex-player Jakezor but i'll use him as an example. As he leveled up, he was pk'd several times, and lost several hundreds of millions in both loot and gold. After losing so much and a whole lot of work for nothing, it isn't that surprising to see he's become very bitter about it. Then he reaches gen10 and all of a sudden you get a player who can kill just about anybody in the game without a lot of trouble, except for other gen10 players. So what does he do? He kills people who annoy him. But that's the beauty of being such a powerful player. You've worked hard and that's just one of the benefits. |
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