Repairing | |
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Lysolchip | Posted 18 Oct 2004 With the change in repairing to make the maxdam of every item go down after every repair, items just don't last like they used to. I think it'd be cool if leatherworking and metalworking were changed so that a gen 10 could repair without having the item's maxdam go down. So, a mortal's repair would be worse than the repairman, at gen 5, it'd be equivalent, and by gen 10, you wouldn't lower maxdam at all. Also, I think it'd be cool if barbarians could get a repair skill that allowed them to repair any non-electronic item, while borgs would get a repair skill that allows them to repair any electronic item. And last, I think it'd be cool if heal/cell regen/wound closure could repair items made of flesh or bone. |
Maxwell | Posted 19 Jul 2005 Maxdamage goes down after every repair? WHAT? Max |
Nevermore | Posted 19 Jul 2005 WIth the amount of crashes due to a faulty object list and due to people intentionally abusing bugs to crash the mud, an amazing excess of equipment is prevalent throughout the mud. The object list is being repaired. However, as long as there are people who are cheating, no such maxdam change will even be discussed. Do not blame us, look to your fellow players for blame. |
Maxwell | Posted 19 Jul 2005 Is the reduction in maxdamage relative to the percentage of maxdamage repaired? That is, does an item at shabby reduce more than an item at good? If it doesn't, could that be enabled? I always keep my equipment at excellent, and unless I get psicrushed, it doesn't drop below good. Am I being punished for my good care? Maxwell |
Lysolchip | Posted 19 Jul 2005 Nope, as I understand it, everytime you repair, a percentage of your items maxdam is reduced. So, you should reduce the amount of times you repair and only repair when necessary. (Note: I might be wrong about this) |
Reptile | Posted 19 Jul 2005 Addendum: not sure if its true now - but it used to be: in addition to an items structural integrity dying every repair - if it actually breaks - it kills like 5% of the maxdamage on the item… then you need to repair that, thus killing even more than if you fixed it too often. Just keep that in mind when letting eq go bad. |
Merriam | Posted 19 Jul 2005 And the fact that durability is reduced when an item breaks is the very reason I try to maintain my equipment. It seems to me that the logic is a little bit flawed. Cheaters duplicate equipment. Cheaters sell duplicated equipment for their own benefit or cheaters use duplicated equipment for their own characters. Cheaters ruin the economy on the MUD and equipment is no as difficult to obtain as the immortals had intended. Normal players work hard to get equipment from mobs, either by soloing them and getting the item, buying it, or grouping to get it. The economy is damaged, so immortals decide that repairing equipment should lower its durability. As equipment is used, it wears out, and new equipment must be found. The cheaters grab a new pair of hazard claws from their pile of three, or use their gold to buy new ones, since they profited from duplication. The honest plays have their equipment wearing out faster and faster, and are replacing their eq through hard work. The gap widens between ye olde cheaters and ye olde honest players. So, it's exaggerated, but it's pretty much accurate. Merriam |
Rahvin | Posted 20 Jul 2005 "the rich get richer and the poor get poorer" essentially. The 'cheaters' are the rich and the fair-players are the poor. Thats pretty much what I just got from that. I agree. So. I have a proposition for improving the tempus economy: Lets kill everyone and sac their corpses. See how much extra eq is floating around then :) |
Merriam | Posted 20 Jul 2005 Except for the sacrifice corpse bug which duplicates all your EQ and gives you free neurals. Nice try though. Merriam |
Rahvin | Posted 20 Jul 2005
Im pretty sure that if I sacrifice someones corpse, im not getting any free eq out of it… |
Merriam | Posted 21 Jul 2005 It was a joke. Sorry. I'm so lame. |
Nevermore | Posted 23 Jul 2005 Your point may have been valid if any of the equipment on Tempus was duped. Every piece of equipment has its own ID # and we have ways now to find out if there are any identical ID #s. We recently wiped all of the duplicated items (of which there was a very small list), so your point is moot. |
Merriam | Posted 23 Jul 2005 But if I repair a piece of equipment that is 2% damaged, I lose 3% maxdamage. Isn't this silly? Couldn't it be based upon how far the equipment gets to being damaged? like fair poor or shabby is more than good or excellent? Merriam |
Nevermore | Posted 23 Jul 2005 That might be a reasonable request. I'll pass it along to the big guy. |
Nevermore | Posted 25 Jul 2005 After refering the situation to the Big Guy, he says that's the way it is already. So we all learned something new. |
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