10 character limit | |
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Narcissus | Posted 13 Aug 2005 It sucks. It needs to go, or atleast be set to a number that makes an iota of sense. There are 12 playable classes, 2 of which have two faces, evil or good. So there are 14 different playable prime classes, and this doesn't even delve into the "good" remort combinations for any one prime class. Also, currently imms and testers are considered as one of the 10 character limits, to which I pose the simple question… why? |
Caden | Posted 15 Aug 2005 limit - (The point, edge, or line beyond which something cannot or may not proceed. limits The boundary surrounding a specific area; bounds: within the city limits. A confining or restricting object, agent, or influence. The greatest or least amount, number, or extent allowed or possible: a withdrawal limit of $200; no minimum age limit. Games. The largest amount which may be bet at one time in games of chance. Abbr. lim Mathematics. A number or point L that is approached by a function f(x) as x approaches a if, for every positive number, there exists a number such that f(x)-L < if 0 < x-a <. Also called limit point, point of accumulation. Informal. One that approaches or exceeds certain limits, as of credibility, forbearance, or acceptability: He is the limit of irresponsibility.) – ya, kinda bums me out with a 10 limit - espeically given dynamic nature of tempus :( |
Wrath | Posted 17 Aug 2005 C'mon, it's obvious. They don't want us playing on Tempus. Most of us have realized that, and quite a few have obliged. More each drastic change. Chuckle. |
Lysolchip | Posted 17 Aug 2005 I think from the reason it was put in is because a couple bad seeds were making a bunch of new characters for the little money it gives upon character creation and spamming it. Also, I think there were a couple people with a ridiculous amount of characters in their account wasting space. But, I do agree that there could be a few more than 10 slots. One possible idea maybe is once you have a gen 10 (or similarly high gen character), it will open up a new slot in your account. |
Narcissus | Posted 18 Aug 2005 Woo, I bet they're tired of hearing me say this. But both of those sound like something the admin. needs to be handling on a case to case basis, rather than hammy the rest of the playerbase. |
Merriam | Posted 21 Aug 2005 Or perhaps only allow a maximum of 3-5 mortal characters. Narcissus, 100 points for using hammy in your sentence. Heck, 200. Way to go. Merriam |
Narcissus | Posted 25 Aug 2005 That works too. I really don't care what, I'm just asking for something reasonable, or something in which a half-way believable case can be made that atleast drunken thought was put into it. |
Nevermore | Posted 25 Aug 2005 Wrath - If you cannot contribute positively or contribute constructive criticism, you will be dismissed from the boards. Realms is a free flow of ideas, not the right to belittle everyone or everything to do with Tempus. If you are jaded, there are a some admins who would be happy to speak with you in regards to your misery. But don't bring eveyone else down. Re: 10 character limit Lysol has the one of the reasons. Another is that some people create 40 characters, play 5, and keep the rest of the names just so no one else can use them. Some are every day players… some were people that logged on for a week and never came back. There are other reasons too. The limit is necessary, but I agree that the number is too low. Give some more feedback of what would be a good number and why and maybe together we can appease the Masters of Code to give us a few more slots. -Nev |
Narcissus | Posted 25 Aug 2005 I suggest 14 morts, one of each prime class, including the two alignments of knight and cleric, and an account to account expansion of up to 16, for those with an imm and tester. |
Merriam | Posted 25 Aug 2005 If possible, limit the number of mortals to each account to prevent spam character creation. That is, you've got to have a certain number of remorts. Perhaps a 5-8 mortal limit or something? Otherwise, heck, 16 really is plenty. Merriam |
Nothing | Posted 25 Aug 2005 Narc, it's really funny that you should be the one to start this thread and complain about it since you are the SINGLE AND SOLE reason it was implemented in the first place. Any further bitching about it should be directed at Narc. N |
Narcissus | Posted 25 Aug 2005 I figured as much, but, nobody came to me, instead the whole mud suffers. In my opinion, which is why all this is here, that was a poor decision. So, I'm trying to offer, as is constantly requested of us, a constructive solution. If anybody feels a burden to offer one, it is me. If I could fix it directly, I would, but I can't, so I am instead here doing all that I can do. Nothing more can be expected of me, so complaining at me would infact be mis-directed. |
Narcissus | Posted 25 Aug 2005 And to those curious, no I wasn't abusing any bugs to make money or something dumb like that :) It's not funny that I make this thread, figuring as much as is accused of me, it is only right that I stand up to try to correct it. |
Doc | Posted 25 Aug 2005 I too would like to see the player limit raised. I took a long break from Tempus and when I came back there was this new class. And I was like cool Bard, that could be fun. I went to create a character and I was informed I had to many. So I deleted like 4 remorts just so I could try out Bard. I have been thinking a cyborg could be a fun primary but I am very leary of deleting another remort, to try out a potentially fleeting jaunt in another class. I go through mood where I want to play a monk or a knight or a cleric or a merc or a bard etc. I guess the problem I see is what happens when I want to play class X and I don't have one anymore…. Now as far as a number. I honestly can't come up with one that I could say " but why not one more". That is the thing I like most about tempus the possibly combinations of classes that you can play. Each one with its own unique flair. Not to mention the race combination factor By limiting, the highly positive aspect of Tempus, I think we are hurting the Tempus community. Now for the constructive part, would it be possible get rid of the player limit and have it so only the first 10 characters on the account get the seed money give to characters, since that seemed to be the major complaint about having unlimited characters? Doc |
Nothing | Posted 25 Aug 2005 "It sucks", "It needs to go", and "It's stupid". Actually you said "it doesn't make one iota of sense", but it's the same thing. Those were the first three statements of your post. That's not constructive criticism, that's just bitching. Also, I believe later you accused me of not even putting "drunken thought" into it. I don't appreciate that. Period. I put more thought than you'll ever know into every change that goes into Tempus. Somtimes I kick around a specific idea for months, like this one. You being a dumbass and creating 40 characters in a night for whatever reason was the catalyst, yes, but I had been considering adding a limit for quite some time. Just because it doesn't make sense to you doesn't mean it doesn't make sense. I'm not going to defend every action I take. I don't and shouldn't have to. I'm REALLY REALLY tired of you people making snap judgements about things that you don't know anything about and deriding the work that we put into this place. If you have a question about why something was done you are certainly free to ask. Most of the time I'll give you an answer. All of you seem to think that you're smarter than everyone else and that you know everything. Well, in fact, you aren't and you don't. If you'd stop for just a few minutes to consider that MAYBE just MAYBE there are things that you don't know, information that you don't have, maybe you'd realize that we don't sit around and night and go, "Hey! Wouldn't it be great to fuck the players like this this week?". This is the reason why I don't listen to your ideas that often. Merriam is one of the few players that actually comes up with a viable and balanced idea on a regular basis. Very few, if any of you, know anything at all about writing code, and not a SINGLE one of you knows anything about Tempus internals. Sometimes decisions are made because there's just no other way to handle it. If you don't like it, tough. I don't like it sometimes either, but that's the way it is. So when you want to discuss your ideas in a concise, adult and non-derogatory manner, I'll be waiting. Until then, I'll continue to shut you out and blow you off. N |
Narcissus | Posted 25 Aug 2005 "It sucks" My opinion, I can re-word it more PC henseforth. "It needs to go" Also my opinion, and why I made the thread, but I let this one be confusing, my mistake. I don't have a problem with the limit, it's the number 10 that needs to go, sorry for the fuzzyness. "It's stupid" Actually I never said this, "it doesn't make one iota of sense" is talking about the limit of 10, that number, given this topic, makes no sense, in my opinion. I've already stated my reasoning as to why. I apologize for my drunken thought comment, it was meant to be taken light-heartedly, but intentions aside, it was an irresponsible comment, and for that you have my apologies. "You being a dumbass and creating 40 characters in a night FOR WHATEVER REASON was the catalyst, yes, but I had been considering adding a limit for quite some time." I will let another's words of wisdom speak for me on this one. "I'm REALLY REALLY tired of you people making snap judgements about things that you don't know anything about " "If you have a question about why something was done you are certainly free to ask. Most of the time I'll give you an answer." "If you'd stop for just a few minutes to consider that MAYBE just MAYBE there are things that you don't know, information that you don't have, maybe you'd realize that we don't sit around and night and go, "Hey! Wouldn't it be great to fuck the (staff) like this this week?". " And finally, adult and non-derogatory I do believe does no include calling people dumbasses. However, why don't we just call it even, and let bygones be bygones. I still vote for the limit to go from 10 to 14, I think this is a logical and reasonable number for morts. |
Nothing | Posted 25 Aug 2005 I didn't mean to imply that you are a dumbass. I know you're an intelligent player. My implication was that you were acting like a dumbass at the time. And you're right, in no case does that fit my description of how I would like these conversations to go. However, I don't see how you can reasonably expect to insult me and not be insulted in return. Now, as far as the real issue here goes. I'm not willing to take any character specific data into consideration when imposing the limit on an account. At that point in time all I have to deal with is a number. I don't know level, or any other specifics about the character, and for performance reasons it's going to stay that way. These are the kinds of things that you don't know that you should before you make a judgement of "it sucks". 10 was chosen because it's a nice round number, it looks good at the menu screen, and from the accounts I examined, the vast majority of players didn't have more than 3 or 4 viable characters on their account. By viable characters I mean over level 10 and recently played. Most of the people that approached the 10 number had what were obviously numerous storage characters and abandoned characters. N |
Narcissus | Posted 25 Aug 2005 No, I don't reasonably expect to not be insulted in return, I can eat the can of worms I opened, so all's fair. 14 wouldn't look so bad would it? :) |
Nothing | Posted 25 Aug 2005 Why would 14 be better than 10? Wouldn't it just result in people making 4 more characters and then being unhappy again because they're out of room? Also, why does 14 make any more logical sense than 10? N |
Narcissus | Posted 25 Aug 2005 Well there are 12 classes, and knight and cleric can basically be devided into 2 each, good and evil. So, with 14, a person can play one of each prime class. |
Nevermore | Posted 25 Aug 2005 If I may interject… and I may… I totally dig the 14 for morts, 16 for immorts idea. I was REALLY put off by the fact that my imm and tester reduced my available slots. -enter whining and name-calling and finger-pointing here- -Nev |
Wrath | Posted 26 Aug 2005 I feel I give a different point of view to the debate. I mean, if the only posts were just Nothing's reminders of how truly ineffectual and near-sighted all of us are, where would we be? In a cold dark world of hypocrisy, huddled in the corner, sucking our thumbs, and waiting for the table-scraps of those that have all the knowledge and power. Wait, I guess that is where we are as far as Tempus is concerned, isn't it. Nevermind. Back to my original point; In order for progess, a society needs more than yes-men and people to pat the superiors on their backs when they accomplish mediocrity. Someone to set fire under some edited for explicit content, even if it is just a virtual society. A free flow of ideas, nod, but perhaps it has to be ideas stamped ok by you first. -Wrath. Fate awaits us all. Some of us won't wait for it.- |
Rahvin | Posted 26 Aug 2005 Tempus needs more PK. |
Elric | Posted 29 Aug 2005 Addressing: 10 Character Limit I totally dig Narcissus' idea of a 14 character limit (and then Nevermore's enhancement to have a 16 character limit for Imm's). I've been meaning to post exactly this point; that the limit in my opinion should allow a player to have one of each primary class. I'm going to suggest something else though. I know this would be doable code-wise, however it might involve a lot of work (That part I don't know, feel free to shoot me down now Grimp grin). Why not have the character limit per account have a default limit of 14, but allow the limit to be set on a per account basis. I may be way off base but I would imagine you could have a variable set per account that governs limits. This would allow the Administrators to tightly control potential jackasses; you know the ones. They did something to get site banned and then they're allowed back a year later only to re-offend? The Administrators could allow them back with a character limit of 2, or even 1. And if / when they feel the jackass has proved he's no longer a jackass his probation can be lifted. This would also allow Nevermore's idea of Immortals having 16 characters. I'm suggesting you code the variable for characters per account this way because it allows you to do whatever the hell you want further down the track with no need to go back and change it up again. What happens if, for instance you wish to add another class, assuming you went with the logic of one primary character of each class. That sounds like good forward thinking coding to me :) |
Wrath | Posted 29 Aug 2005 Just another thought I'd like to throw in while I'm waiting for Tempus to come back online. How about have the account's creation date come into play? Start with a default of 3 or 4 slots, then say in a few months another slot is added. This way it will give you time to truly play with a character, and when you've had a lot of fun with it, then start to feel a little ansii, you would have another slot waiting for your next adventure. -Wrath of a Thousand Chihuahuas |
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