Has this been done before-- remorting into new race? | |
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Panzer | Posted 2 Feb 2004 Greetings, Has the idea of allowing remorts to choose a new race, or adding additional PC races been brought up ever (or lately)? Remorting and getting a new class is a super thing, but why not take it a step further and perhaps allow for a new Race as well? After all, we are no longer "mortal" and so why should we be limited by our previous mortal form? Kind of like a reincarnation, if you will. In fact, that could be a possiblity for a spell, Reincarnation. It would be a good only cleric spell, of significant power (only a gen X could cast it). The player wishing to reincarnate must die (kind of like when going through remort) and leave a corpse behind. Then the cleric casts Reincarnation on the corpse, which drains the cleric of nearly all mana and hp's, because it is so taxing. The beneficiary of the reincarnation spell sacrifices, oh, let's say 25 life points + X number of points of con (to be determined later, and it should be kind of high, since you can spend LP's to up it again). There would then be a random list of races that the recipient may come back as, all the normal PC races (both future and past) as well as additional ones. I think that being able to choose a new race, or implementation of the Reincarnation spell would add a very cool, and intriguing facet to the game. Thoughts? |
Drom | Posted 3 Feb 2004 There has been a lot of discussion on what might/should happen upon reaching gen 10 lvl 49. Shouldn't there be some really cool thing that happens after remorting? Current discussion has centered around "prestige classes" based on your primary class. So, like an evil cleric would become an "Adgent of Evil" , a mage would become "Archmage" etc etc. The character would becom Gen 0, level 1, but in this powerful new class. The problem is that this requires a lot of new classes each with new skills, etc. And how are they affected by current anti-flags, or + flags. For instance, an Archmage should be able to wield the "Staff of the Enchanter" even though its +mage… Things to ponder. Drom |
Lycos | Posted 3 Feb 2004 I like Drom's ideas for gens above gen 10. Would the new classes for those over gen 10 be made up of skills and spells from two different classes, or would you be of the higher class, then combine a lower class with your higher class superremort class? I really like the idea of the SuperRemort Class. Hooch. |
Heartsbane | Posted 3 Feb 2004 ok, amhartan brought ths up quite a while ago, and i thought it would kick ass, and he quit before he told anyone about it… After reaching gen 10 level 49, a player could remort again, and become an uhm, i believe he called it a "Demigod" or soemthin… they would go into player creation again, without the option of changing their name, and there would be a few very nifty tricks… the player would be confronted with a list of all the skills and spells from all classes, he would be given the chance to pick different skills and spells from different classes, and make his own class, becoming able to learn those skills and spells at the same level as a mortal character of that class… i dont think that really made sense but shrug if you wanna know more i'll clarify more |
Panzer | Posted 4 Feb 2004 Those are interesting ideas. I like the idea of the demi-god "class". Perhaps something like: During your "demi-god" creation process, you are given x# of points to spend on skills for each level. Example: at first level you may buy up to 3 points and choose from skills such as: punch (1) Break Door (1) Read Scrolls (1) Pick Lock (1) and so on and so forth for each level. That way, the demi-god can tailor their skills to however they see their character. Perhaps you want to focus on mage and thief skills, but with a bit of Merc thrown in..you can now do that. Or maybe you consider yourself a "tank" character, focusing on Barbarian and Merc skills, but with a little bit of healing from the cleric class thrown in. I think it could work! :) |
Heartsbane | Posted 4 Feb 2004 yeah thats pretty much what i was sayin, except without the point value's, if the person could make it all the way to 49 without any spells/skills, more power to em and they can have 25 or so badass spells, but most people would probably spread it out throughotu the levels |
Squirrel | Posted 4 Feb 2004 that would fuck up balancing tho, if you think about it, a character that has a thief stun/monk combo and a cleric restore, how fucked up would that be? |
Heartsbane | Posted 7 Feb 2004 yeah, thats very true… they would probably have to be !pk or somethin, i donno |
Panzer | Posted 9 Feb 2004 So, being a lowly slug… What does "restore" do to make that such a crazy combo? |
Heartsbane | Posted 9 Feb 2004 well, being able to stun/combo, and if doesnt kill them being able to get ALL of your health back helps a lot |
Panzer | Posted 10 Feb 2004 Monks already get a "stun/combo"..they get that one pinch… And since people say there's no difference between the different types of ways to stun people…it doesn't really seem too off balancing to me. |
Storm | Posted 10 Feb 2004 There are differences in the different stuns, just not their duration. Mage word stun doesn't work on players because everyone has high saves from enchants and eq and whatnot. I believe the monk pinches are all based on the monk's dexerity in relation to the victim's dexterity. Thief stun will usually land unless you have a high save vs paralyzation. I think this might have all been discussed in an earlier thread, so forgive me if I'm beating a dead horse. On to the balance issue: PKiller or not, if I had a character that could cast pris sphere, have a primary thief's backstab, and a monk's combo… BEFORE remorting and adding another class, I'd be a force to be reckoned with. Not to mention, I could get all of the lower level skills… behead, barkskin, sanctuary, nopain, double and triple attack, etc. Since all of the skills and spells come at staggered levels, letting someone pick the skills or spells of a particular level wouldn't help the balancing at all. And I don't see how giving someone a point value at the beginning of when they remort into this new superclass to pick a list of skills and spells is going to help anything either. Classes on the game get the skills and spells that they get in order to maintain some level of balance between them. Spellcasting classes generally have to wait awhile before they get something really nifty to help them in combat, while the more fighting oriented classes get things like cleave relatively early on. Sure, the balancing isn't 100% perfect, but if you allowed someone to pick and choose the skills and spells they wanted, it would throw things entirely off. |
Panzer | Posted 10 Feb 2004 "We" were talking about a point system AFTER you get to Gen 10 and want to remort again. Thief stun is supposedly based on Dex, as per the help description. |
Storm | Posted 11 Feb 2004 I realize that… but it wasn't entirely clear that this new class would be for only one gen so to speak. Even if it was only limited to giving the person the one class for only one gen, it still seems some what overpowered to me. |
Panzer | Posted 11 Feb 2004 Well, what does a gen 10 have to look forward to at this point? (I honestly don't know, being the lowly slug that I am) |
Storm | Posted 12 Feb 2004 Fame and notoriety among his or her peers, mostly. If they decide they want to remort again, they earn a questpoint for their account, which is something. The same question could be said for this demigod, though. What does a demigod have to look forward to after doing that for just one gen? |
Panzer | Posted 13 Feb 2004 True..what would they gain…hmm…definitely something to think about… But how do you keep the game interesting once you reach gen 10, you know? Ponder Ponder |
Dezerado | Posted 20 Mar 2006 …. Well Kirian was a Half Elf a few Years ago, there was no stat changes or anything. He just had the Race name changed |
Cast | Posted 22 Mar 2006 this post is 2 years old… and we still haven't made it in to action, something is wrong… here's what i think: Idea 1: Upon remorting after gen 10, the player will get to choose to remort in to an advanced version of their primary class, eg: a Mage in to a Sage, that character will get 1 extra point on his intelligence. Idea 2: When remorting after gen 10, that character will choose a third class and keeping the prievious two classes, this will result in the character to go back to gen 0 level 1. that player will have their stats lowered in to a mort -1 to all stats, because having 3 classes is a huge advantage, this character will only be able to Pkill a character that also have a third class. What do u guys think?
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Kitano | Posted 22 Mar 2006 Personally, I think the system is fine the way it is. After you hit gen 10, there's plenty to do. As is pretty evident, all gen 10s are not equal. Search for that perfect set of eq, explore new zones, PK, quest, you name it. No matter what's added, as was brought up earlier, there will be a cap somewhere. And then, we'll be discussing, what should happen when the archmage hits gen 10? What I do think would be cool, however, is a gen 10 remort skill for each class. Kind of a reward for hitting gen 10. Doesn't even have to be something that's super powerful, but something to show how badass you are, maybe adding a nice trailer. Kitano is standing here. …his body is exuding power from every orifice. It'll just be a spell that when cast, gives the caster some damroll. Other classes might have other things that are more appropriate, like psi will get saves, ranger gets hitroll, etc. |
Heartsbane | Posted 22 Mar 2006 its not WE haven't made it into action, its the coders havn't (just wanted to make sure you didn't get the impression that the players were the ones making these decisions). Not busting on coders or saying they arn't doing anything at all. Coders are VERY busy I know, and a project of this calibur would take ridiculous amounts of time to code. So, either they're just busy, or, they just don't like the idea. MOST idea's that are posted on realms don't get put into action, the realms board is a place to discuss idea's, not where the players write a personal to-do list for the coders. Nothing is wrong. I promise. Also: "a mage would become a sage" and get one more point of Int? Who is going to spend 50 mil gold to remort past gen 10 for ONE point of int? I know I sure wouldn't. As for the third class, that isn't what is needed. People would just get bored with that too. Back when it ended at gen 1, getting 10 gens was a huge step im sure, giving people something to do. What is needed, is some brilliant idea for a post-gen10 class/system that is changeable, dynamic, and fun. Probably won't happen, because that would take probably years to code. But its a cool idea. |
Tereus | Posted 23 Mar 2006 I love tempus how it is. Things that would make it more interesting would be more zone re-vamps, more zones, and open old zones that are currently closed. As far as I know, the few immortals that are on daily have been working on all of the above. Guess we will see what happens… |
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